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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Classes
This video explains classes in JavaScript. This clip is from the chapter "Classes Enhancements and OOPS" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains classes enhancements and OOPS.
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Destructuring
This video explains destructuring assignment syntax. This clip is from the chapter "Classes Enhancements and OOPS" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains classes enhancements...
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Catch without Error
This video explains catch without an error. This clip is from the chapter "Error Handling" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains error handling.
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Inheritance
This video explains inheritance in JavaScript. This clip is from the chapter "Classes Enhancements and OOPS" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains classes enhancements and OOPS.
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Classes as Expression
This video explains classes as an expression in JavaScript. This clip is from the chapter "Classes Enhancements and OOPS" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains classes...
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Static Keyword
This video explains the static keyword in JavaScript. This clip is from the chapter "Classes Enhancements and OOPS" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains classes enhancements...
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Prototypal-Chains
This video explains prototypal-chains. This clip is from the chapter "Classes Enhancements and OOPS" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains classes enhancements and OOPS.
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Optional Chaining Operators
This video explains chaining operators. This clip is from the chapter "Operators, Loops, and Statements" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains operators, loops, and...
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Arrow Functions 2
This clip is from the chapter "Function and Arguments" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains functions and arguments, which is a critical part of this course because...
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Spread Operators - 2
This video is a continuation of spread operators in JavaScript. This clip is from the chapter "Function and Arguments" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains functions and...
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Rest Parameters
This video explains the rest parameters. This clip is from the chapter "Function and Arguments" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains functions and arguments, which is a...
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Let Const Rather than Var
This video explains the replacements of the Var keyword, which are Let and Const. This clip is from the chapter "Variables and Scoping" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains...
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Behavioral Design Patterns in C++ - Containers - III (Issues)
This video explains the issue where the elements inside the container are accessed. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
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Behavioral Design Patterns in C++ - Organization - III (Iterator)
This video explains one more variation of the Iterator design pattern; here, you will move the traversal algorithm out of the class and put it inside the iterator. This clip is from the chapter "Iterator" of the series "Behavioral Design...
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Behavioral Design Patterns in C++ - Organization - II (Cursor)
In this video, we will demonstrate another variation of the Iterator pattern in which the Iterator is called a cursor. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the...
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Behavioral Design Patterns in C++ - Introduction-Iterator
This video provides an introduction to the Iterator design pattern. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
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Behavioral Design Patterns in C++ - Pros and Cons-State
This video talks about the pros and cons of the State design pattern. This clip is from the chapter "State" of the series "Behavioral Design Patterns in C++".This section focuses on the State design pattern.
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Behavioral Design Patterns in C++ - Basic Example-2
This video explains a basic example of the State design pattern. This clip is from the chapter "State" of the series "Behavioral Design Patterns in C++".This section focuses on the State design pattern.
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Behavioral Design Patterns in C++ - Introduction-State
This video provides an introduction to the State design pattern and helps find the state of the object. This clip is from the chapter "State" of the series "Behavioral Design Patterns in C++".This section focuses on the State design...
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Behavioral Design Patterns in C++ - Methods for States - III
This video extends the code and modifies the state class. This clip is from the chapter "State" of the series "Behavioral Design Patterns in C++".This section focuses on the State design pattern.
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Behavioral Design Patterns in C++ - Methods for States - I
This video demonstrates another approach—methods for state approach that can be implemented in the State design pattern. This clip is from the chapter "State" of the series "Behavioral Design Patterns in C++".This section focuses on...
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Behavioral Design Patterns in C++ - Lamp - II (Enum States)
In this video, we will use the variable to store the current state of the lamp so that one can take the correct action if the lamp is switched OFF or switched ON. This clip is from the chapter "State" of the series "Behavioral Design...
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Behavioral Design Patterns in C++ - Shapes Example - VI
This video explains the concept of cyclic dependency. This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the Visitor pattern.
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Behavioral Design Patterns in C++ - Shapes Example - IV
This video explains the single and double dispatch concepts. This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the Visitor pattern.