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The Absolute Beginners Guide to Cybersecurity 2023 - Part 4 - Social Media Ethics
In this video, you will learn about social media ethics. This clip is from the chapter "Social Media Security and Email Security" of the series "The Absolute Beginners Guide to Cybersecurity 2023 - Part 4".This section focuses on social...
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The Absolute Beginners Guide to Cybersecurity 2023 - Part 4 - Introduction to Password Managers
In this video, you will be introduced to password manager tools such as LastPass or dashlane. This clip is from the chapter "Personal Security" of the series "The Absolute Beginners Guide to Cybersecurity 2023 - Part 4".This section...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Shelf Blueprint with Partial Collision
The lesson will show us how to make use of collisions in a more efficient way within the UE5 world. You will learn how to optimize your assets about having partial collisions to your blueprint collections to make sure your Unreal Engine...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Asset Collections with Physics
In this lesson, we are going to continue working with a blueprint setup for our asset collections. This time, you will also learn how to add physics to your smaller props for the blueprint actors.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Asset Collections
This lesson will show you how to use your blueprints to sort and group assets. We will be adding them manually, using collections. This will help you group them to integrate them into your 'Blender 3 to Unreal Engine 5 Dungeon Modular...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Interactable props
This lesson will walk us through the process of setting up assets with physics enabled. You will learn how to create props that will be affected by other collisions (for example, a player's character collision).
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Mesh as Collision
The lesson will show an alternative method for creating mesh collisions. You will learn how to make use of the asset's mesh and set it up to be used as a collision for Unreal Engine 5.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions
In this lesson, you will see how to set up collisions for your props to block out your playable character. This will be helpful when you add a character to the game environment you've chosen to place your assets in, making it playable...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Transparency Mat with PBR Detail
The lesson will teach us how to set a partially transparent mask for the material with full PBR values. We will create a new material variation, which will allow us to make use of the sigils for assets.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Blueprints with Decals
In this lesson, we will make use of the blueprint functionality and set ourselves up with asset and decal combinations that will help our assets blend better within a scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Refractive Material with PBR Transparency
The lesson will teach us how to make use of transparency to give volume to our gems. You will learn how to set a PBR transparent material with refractive values to highlight the shape of an asset.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Material Instances at a Pace
The lesson will show us how to make use of the process we have learned so far and apply material textures to our assets at a faster pace.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Roughness Contrast
During this lesson, we will be setting up additional material parameters for our assets. This time, we will set up contrast values for our roughness textures to make sure we get the ability to sharpen our reflections on the asset surfaces.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Grainy Metal
This lesson will walk you through the process of assigning a grainy metal material for our assets.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Assigning Wax and Flag Material Instances
The lesson will show us how to link material textures to our newly created material instances. We will make sure that they are set up nicely within our Unreal Engine 5 project.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Organizing the Props within Our World
During this lesson, we will lay out our props in the UE5 world to check their scale within the scene. We are going to take all our props from the content browser and lay them out on a platform.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - UE5 Introduction to Viewport Controls
In this lesson, you will get introduced to different viewport controls in Unreal Engine 5. You will learn how to navigate your UE5 scene and select or manipulate its actors. You will also learn how to change display options.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing Asset Pack
The lesson will show us how to export our assets from within our Unreal Engine 5 project template and set them up to be used for other projects.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Presentation
This lesson will walk us through the steps of setting up our assets to be presentable in Unreal Engine 5. We will make use of height fog to create a nice gradient within the background of our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Fire Particle Animation
During this lesson, you will learn how to create an animated fire for your torches using the Niagara Particle System. The lesson will teach us how to set up particle emitters with a texture fire animation sheet.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Emissive Textures for Light Sources
This lesson will walk you through setting up PBR materials with emission textures. You will learn how to set up a material for our torches and make their parts glow in the dark.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Smaller Props for Collisions
The lesson will teach us how to properly set up collisions for the smaller props to make sure that they interact with level collisions properly when we simulate physics for them.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets
In this lesson, we are going to make use of the PBR transparent material and apply it to our sigil decals and dungeon bed straws.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Two-Sided Transparency
During this lesson, you will learn how to create a material with opacity variance. The lesson will show us how to set up a two-sided texture with partial transparency for our helmet feather plane.