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Blender to Unreal Engine - 3D Plants and Vegetation - Drawing Custom Plant Stems
This lesson will be a complete guide to shaping foliage stems using Bezier curve functionality in Blender. This clip is from the chapter "Lily Pad 3D Modelling and Texturing in Blender" of the series "Blender to Unreal Engine - 3D Plants...
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Blender to Unreal Engine - 3D Plants and Vegetation - Sculpting Our Lilypad Shape
In this lesson, we will look through the method for shaping the lily pad as part of our water foliage pack. This clip is from the chapter "Lily Pad 3D Modelling and Texturing in Blender" of the series "Blender to Unreal Engine - 3D...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Reed Foliage for Water Planes
In this lesson, you will learn how to fix the mesh base of the water foliage. We will use Blender's bisect tool functionality to create a better foundation for our 3D plants. This clip is from the chapter "Creating Reed 3D Plant...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Reed Grass 3D Variations
This lesson will focus on creating multiple reed assets for the water. This clip is from the chapter "Creating Reed 3D Plant Variations in Blender" of the series "Blender to Unreal Engine - 3D Plants and Vegetation".In this section, we...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Bump Values for 3D Detail
In this lesson, you will learn how to fix issues with flat textures and manually paint in additional detail for our reed buds. This clip is from the chapter "Water Foliage Reed Texturing" of the series "Blender to Unreal Engine - 3D...
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Blender to Unreal Engine - 3D Plants and Vegetation - Texturing Reed
This lesson will use everything we have worked on so far to texture-paint our red foliage. This clip is from the chapter "Water Foliage Reed Texturing" of the series "Blender to Unreal Engine - 3D Plants and Vegetation".In this section,...
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Blender to Unreal Engine - 3D Plants and Vegetation - Making Long Foliage with Customized UV Unwrap
In this lesson, you will learn how to fix issues with long grass foliage and density in UVs. We will make use of mark seam functionality to break off parts of the mesh and get more control over the density of the textures. This clip is...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up 3D White Flower Variations
This lesson will focus on creating a white flower with the prepared assets we built beforehand. We are going to make use of proportional edit functionality to rotate our parts into nicer overall shapes for the foliage. This clip is from...
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Blender to Unreal Engine - 3D Plants and Vegetation - Using Sculpt Tool to Relax Our Vertices
In this lesson, you will learn how to fix issues with the overall shape of a plant. We will use the sculpting grab brush to adjust the silhouette of our 3D foliage bundle. This clip is from the chapter "Flower 3D Variation Foliage" of...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up White Flower Petals
This lesson will use everything we have worked on so far to create white flower buds. We will set up petals by manually creating radial symmetry. This clip is from the chapter "White Flower 3D Plant Creation Within Blender" of the series...
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Blender to Unreal Engine - 3D Plants and Vegetation - Lowering Texture Resolution for Optimized 3D Foliage
This lesson will introduce us to working with a lowered resolution for the mesh to optimize the foliage pack. You will learn the importance of making use of different texture sizes when only some parts of a mesh need additional texture...
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Blender to Unreal Engine - 3D Plants and Vegetation - Reusing Mesh for White Flower Foliage
Starting from this lesson, we will be introduced to recycling entire mesh parts fully textured from our previously created material, to speed up our overall flower creation process. This clip is from the chapter "White Flower 3D Plant...
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Blender to Unreal Engine - 3D Plants and Vegetation - Finishing Touches for Our 3D Purple Flower
In this lesson, we will continue working on our purple flowers and set them up with grass buds while shaping the flower instance to look more natural to emanate the wilderness of a grass field. This clip is from the chapter "Purple...
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Blender to Unreal Engine - 3D Plants and Vegetation - Giving Additional Detail to 3D Foliage Flowers
In this lesson, we will be adding additional details to our 3D purple flower. This clip is from the chapter "Purple Flower 3D Foliage" of the series "Blender to Unreal Engine - 3D Plants and Vegetation".In this section, we will be...
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Blender to Unreal Engine - 3D Plants and Vegetation - Overlaying Color Texture to Get Greater Flower Petal Depth
This lesson will focus on creating texture details for the purple flowers. We will make use of the already introduced masking and overlay techniques to paint in detail for the albedo texture. This clip is from the chapter "Purple Flower...
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Blender to Unreal Engine - 3D Plants and Vegetation - Creating Roughness PBR Value for Our 3D Flower
In this lesson, we will finish creating the yellow flowers and move on to creating purple flower stems using Bezier curves. This clip is from the chapter "Finishing Touches for Blender's Yellow Flower Foliage" of the series "Blender to...
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Blender to Unreal Engine - 3D Plants and Vegetation - Fixing Foliage Mesh for Blender Texturing
This lesson will focus on creating additional detail for our yellow flower assets. We will use leaves and grass buds to add more detail to our foliage. This clip is from the chapter "Finishing Touches for Blender's Yellow Flower Foliage"...
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Blender to Unreal Engine - 3D Plants and Vegetation - Using Particles to Populate 3D Flowers with Petals
In this lesson, we will be using another one of Blender's functionalities, the particle system. We will use it to decorate the stem full of flowers. This clip is from the chapter "Using Blender Particle Emitter to Create Foliage" of the...
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Blender to Unreal Engine - 3D Plants and Vegetation - Painting in Detail to Our Flower Petals
In this lesson, we will be setting up our flowers with additional detail for the petals. You will learn how to make use of face-masking techniques for the texturing process to stylize the petals and highlight their shape. This clip is...
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Blender to Unreal Engine - 3D Plants and Vegetation - Adding Textured Depth to Our Flowers
In this lesson, we will begin to texture our plants and add texture detail on top of our flower 3D foliage. This clip is from the chapter "Creating 3D Yellow Flowers in Blender" of the series "Blender to Unreal Engine - 3D Plants and...
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Blender to Unreal Engine - 3D Plants and Vegetation - Starting the Modelling Process for 3D Stylized Flowers
This lesson will focus on creating the base mesh for our flowers in Blender. You will learn how to pick mesh from our previous work and recycle it to speed up our modelling process. This clip is from the chapter "Creating 3D Yellow...
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Blender to Unreal Engine - 3D Plants and Vegetation - Using Color Overlay to Adjust Texture Tint
In this lesson, you will learn how to fix issues relating to the overall color of our foliage texture. We will make use of an overlay method to add a tint to our base color without ruining already created detail. This clip is from the...
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Blender to Unreal Engine - 3D Plants and Vegetation - Adding Texture Detail to Our 3D Wild Grass
In this lesson, you will learn how to add additional color detail by painting it onto our texture map after the modelling process is finished. This clip is from the chapter "3D Painting Texture Detail for Wild Grass" of the series...
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Blender to Unreal Engine - 3D Plants and Vegetation - 3D wild Grass Forming Organic Silhouette
In this lesson, we will be adding more details to our 3D wild grass. This clip is from the chapter "Creating Wild Grass 3D foliage" of the series "Blender to Unreal Engine - 3D Plants and Vegetation".In this section, we will work on...