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Curated Video
Linux Network Administration - SCP - Secure Copy Protocol
This video explains the secure copy protocol or SCP that helps transfer files securely from a local to a remote host.
Curated Video
Fundamentals of Secure Software - Encryption Use Cases
This video focuses on various use cases for encryption.
Curated Video
Fundamentals of Secure Software - Password Demo
This is a demo video on password management.
Curated Video
Fundamentals of Secure Software - Microsoft Threat Model Tool demo
This is a demo video of the Microsoft Threat Model tool.
Curated Video
Fundamentals of Secure Software - Running a ZAP Scan
In this video, we will run a ZAP scan.
Curated Video
Fundamentals of Secure Software - Demo of Fiddler with JuiceShop
This video is about using Fiddler to tamper with parameters in JuiceShop.
Curated Video
Fundamentals of Secure Software - OWASP WebGoat Demo
WebGoat is a deliberately insecure web application maintained by OWASP designed to teach web application security videos. In this video, we will do a brief demo to get you started on using WebGoat.
Curated Video
The Absolute Beginners Guide to Cybersecurity 2023 - Part 4 - Social Media Ethics
In this video, you will learn about social media ethics.
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This clip is from the chapter "Social Media Security and Email Security" of the series "The Absolute Beginners Guide to Cybersecurity 2023 - Part 4".This section...
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This clip is from the chapter "Social Media Security and Email Security" of the series "The Absolute Beginners Guide to Cybersecurity 2023 - Part 4".This section...
Curated Video
The Absolute Beginners Guide to Cybersecurity 2023 - Part 4 - Introduction to Password Managers
In this video, you will be introduced to password manager tools such as LastPass or dashlane.
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This clip is from the chapter "Personal Security" of the series "The Absolute Beginners Guide to Cybersecurity 2023 - Part 4".This...
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This clip is from the chapter "Personal Security" of the series "The Absolute Beginners Guide to Cybersecurity 2023 - Part 4".This...
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Shelf Blueprint with Partial Collision
The lesson will show us how to make use of collisions in a more efficient way within the UE5 world. You will learn how to optimize your assets about having partial collisions to your blueprint collections to make sure your Unreal Engine...
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Asset Collections with Physics
In this lesson, we are going to continue working with a blueprint setup for our asset collections. This time, you will also learn how to add physics to your smaller props for the blueprint actors.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Asset Collections
This lesson will show you how to use your blueprints to sort and group assets. We will be adding them manually, using collections. This will help you group them to integrate them into your 'Blender 3 to Unreal Engine 5 Dungeon Modular...
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Interactable props
This lesson will walk us through the process of setting up assets with physics enabled. You will learn how to create props that will be affected by other collisions (for example, a player's character collision).
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Mesh as Collision
The lesson will show an alternative method for creating mesh collisions. You will learn how to make use of the asset's mesh and set it up to be used as a collision for Unreal Engine 5.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions
In this lesson, you will see how to set up collisions for your props to block out your playable character. This will be helpful when you add a character to the game environment you've chosen to place your assets in, making it playable...
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Transparency Mat with PBR Detail
The lesson will teach us how to set a partially transparent mask for the material with full PBR values. We will create a new material variation, which will allow us to make use of the sigils for assets.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Blueprints with Decals
In this lesson, we will make use of the blueprint functionality and set ourselves up with asset and decal combinations that will help our assets blend better within a scene.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Refractive Material with PBR Transparency
The lesson will teach us how to make use of transparency to give volume to our gems. You will learn how to set a PBR transparent material with refractive values to highlight the shape of an asset.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Material Instances at a Pace
The lesson will show us how to make use of the process we have learned so far and apply material textures to our assets at a faster pace.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Roughness Contrast
During this lesson, we will be setting up additional material parameters for our assets. This time, we will set up contrast values for our roughness textures to make sure we get the ability to sharpen our reflections on the asset surfaces.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Grainy Metal
This lesson will walk you through the process of assigning a grainy metal material for our assets.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Assigning Wax and Flag Material Instances
The lesson will show us how to link material textures to our newly created material instances. We will make sure that they are set up nicely within our Unreal Engine 5 project.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Organizing the Props within Our World
During this lesson, we will lay out our props in the UE5 world to check their scale within the scene. We are going to take all our props from the content browser and lay them out on a platform.