Instructional Video12:43
TED Talks

Pico Iyer: What ping-pong taught me about life

12th - Higher Ed
Growing up in England, Pico Iyer was taught that the point of a game was to win. Now, some 50 years later, he's realized that competition can be "more like an act of love." In this charming, subtly profound talk, he explores what regular...
Instructional Video4:30
SciShow

The AI Poker Champions

12th - Higher Ed
Artificial intelligence takes on Texas Hold 'Em.
Instructional Video7:20
SciShow

What Slot Machines Can Tell Us About Our Brains

12th - Higher Ed
The rise of lootboxes in video games has led to numerous investigations seeking to establish just how close to gambling they are. While the science behind lootboxes is only just beginning to come in, we do know a lot about how other...
Instructional Video9:57
Crash Course

Game Design: Crash Course Games

12th - Higher Ed
Good game design is essential for a positive player experience whether it's a board games, video game, or even dice game. So today, we're going to take some time to give you an introductory overview of the process of creating a game, and...
Instructional Video10:29
Crash Course

Input Devices: Crash Course Games

12th - Higher Ed
Today we're going to talk about controllers. Controllers are incredibly important in the gaming experience because they are how we communicate actions within a game and often play a significant role in why we like or dislike certain...
Instructional Video13:45
TED Talks

Colin Camerer: When you're making a deal, what's going on in your brain?

12th - Higher Ed
When two people are trying to make a deal -- whether they’re competing or cooperating -- what’s really going on inside their brains? Behavioral economist Colin Camerer shows research that reveals how badly we predict what others are...
Instructional Video4:42
TED-Ed

TED-Ed: The Turing test: Can a computer pass for a human? - Alex Gendler

Pre-K - Higher Ed
What is consciousness? Can an artificial machine really think? For many, these have been vital considerations for the future of artificial intelligence. But British computer scientist Alan Turing decided to disregard all these questions...
Instructional Video16:25
TED Talks

Tom Chatfield: 7 ways games reward the brain

12th - Higher Ed
We're bringing gameplay into more aspects of our lives, spending countless hours -- and real money -- exploring virtual worlds for imaginary treasures. Why? As Tom Chatfield shows, games are perfectly tuned to dole out rewards that...
Instructional Video8:46
SciShow

Game Theory: The Science of Decision-Making

12th - Higher Ed
With up to ten years in prison at stake, will Wanda rat Fred out? Game theory is looking at human interactions through the lens of mathematics.
Instructional Video6:55
Be Smart

Is Your Brain Too Old For Video Games?

12th - Higher Ed
Is Your Brain Too Old For Video Games?
Instructional Video12:00
TED Talks

Herman Narula: The transformative power of video games

12th - Higher Ed
A full third of the world's population -- 2.6 billion people -- play video games, plugging into massive networks of interaction that have opened up opportunities well beyond entertainment. In a talk about the future of the medium,...
Instructional Video10:50
SciShow

Football, Dementia, and the Future of Sports

12th - Higher Ed
It’s not like anyone thought head injuries were good for people, but the long term effects of concussions has researchers, coaches, and doctors concerned about the extra risks of some popular sports.
Instructional Video4:25
SciShow

Video Games Hack Your Brain (In a Fun Way)

12th - Higher Ed
Most of us can probably think of a time when we were enjoying a video game and then suddenly...it's 2 am. And that may not be entirely your fault! Video games are designed with elements that suck you in and put you in a state of flow,...
Instructional Video9:37
Crash Course

Casual Gaming: Crash Course Games

12th - Higher Ed
Today, we're moving on from game consoles to talk about a bigger shift that was happening in the gaming industry. In the mid 2000s, we saw a proliferation of Internet accessible devices and with them gaming would expand to a new...
Instructional Video8:53
Crash Course

MMORPGs - Crash Course Games

12th - Higher Ed
So we ended the last episode with casual gaming and a more connected gaming community, but these connected communities started much before smartphones and Facebook. Today, we're going to talk about MMORPGs - or Massively Multiplayer...
Instructional Video12:01
Crash Course

The Olympics, FIFA, and why we love sports: Crash Course Games

12th - Higher Ed
Today, John Green is going to be your substitute teacher as we dive into the world of sports! Now ��_sports��_ is a pretty broad genre of game, we probably couldn't even cover them in an entire series, but today we're going to do...
Instructional Video5:39
SciShow

Are Violent Video Games Bad For You?

12th - Higher Ed
You might have heard that playing violent video games makes people more aggressive, but is it true or is it just a myth?
Instructional Video8:45
SciShow

Laser Fusion Gaming Revolution and 5 Awesome Irish Scientists

12th - Higher Ed
Hank tells us about laser fusion, the sequencing of the gorilla genome, some evidence of life elsewhere in the universe, a revolution in gaming, and his top five Irish scientists.
Instructional Video5:29
SciShow

Do "Game Faces" Really Work in Sports?

12th - Higher Ed
When it's time to play in the big game against your fiercest rivals, you might put on your "game face." But how much does this expression affect your opponents? And might you also be affecting yourself?
Instructional Video11:45
Crash Course

Gambling: Crash Course Games

12th - Higher Ed
Today we're going to talk about gambling. Now, gambling is interesting because it could be argued that gambling doesn't even have anything to do with games. It's usually about making money after all - which makes it much closer to work....
Instructional Video1:37
MinutePhysics

An Impossible Bet

12th - Higher Ed
An Impossible Bet
Instructional Video9:07
TED Talks

TED: How augmented reality will change sports ... and build empathy | Chris Kluwe

12th - Higher Ed
Chris Kluwe wants to look into the future of sports and think about how technology will help not just players and coaches, but fans. Here the former NFL punter envisions a future in which augmented reality will help people experience...
Instructional Video12:08
TED Talks

TED: The math behind basketball's wildest moves | Rajiv Maheswaran

12th - Higher Ed
Basketball is a fast-moving game of improvisation, contact and, ahem, spatio-temporal pattern recognition. Rajiv Maheswaran and his colleagues are analyzing the movements behind the key plays of the game, to help coaches and players...
Instructional Video12:35
TED Talks

TED: The awesome potential of many metaverses | Agnes Larsson

12th - Higher Ed
In the multitude of metaverses that exist there are infinite possibilities for inclusivity and creativity. Inviting us to craft our own digital universes, Minecraft's game director Agnes Larsson shares how the experience of building and...