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Learn Java from Scratch - A Beginner's Guide - JShell Tip - Multiple Lines of Code
This video talks about JShell tip - multiple lines of code.
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Learn Java from Scratch - A Beginner's Guide - Step 10 - Printing Output to Console with Java – Puzzles
In this video, you will solve some puzzles related to printing output to the console with Java and learn more about the topic.
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Learn Java from Scratch - A Beginner's Guide - Step 09 - Printing Output to Console with Java - Exercise Solutions
In this video, you will see the solutions for the exercises presented in the previous video, which cover printing output to the console with Java.
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Learn Java from Scratch - A Beginner's Guide - Step 14 - Spring Framework Bean Auto Wiring - Primary and Qualifier Annotations
This video covers the concept of bean auto-wiring in the Spring framework and discusses how we can list all beans managed by the Spring framework and what if multiple matching beans are available.
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Chatbots Development with Amazon Lex - Starting Lambda Code
In this video, we will prepare to write the code for the chatbot's functioning; we will import a few required libraries, including JSON, datetime, and time.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Project: ATM Simulation Part 3 - Single Inheritance
This video focuses on rectifying the code using the break statement that will handle the unwanted comments appearing in the ATM system,
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Project: ATM Simulation Part 1 - Interface Example
This video demonstrates how to simulate a real-world ATM program using a UML example.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Project: Payroll System Simulation - Part 5
In the final lesson on the payroll system, we will focus on grouping our employees' class based on the department they work in and make changes to our classes to display the results.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Project: Payroll System Simulation - Part 3
In part 3 of the payroll system, we will look at using the paystub method for our employee classes created in the system.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Program: Custom Message Based on Weekday
We will use all the concepts learned in this module and write a program that creates a custom message based on the day of the week.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Exception Handling
Here, we will look at exceptions or conditions that may arise during the execution of a Java program and understand the error or exception handling codes.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Const, Enum, Static, Final
In this lecture, we will learn about constants and static variables and how to create variables using the final and static methods.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Inheritance
In this video, we will look at inheritance in Java, where we have a superclass and a derived class, which inherits the attributes from the parent class.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Program: Calculate Test Score Average
It is time to put all the knowledge we gained from the previous lessons into creating a program that tests the scoring average.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Methods
We will understand a method, a block of code that runs only when called and passes data known as parameters into a method. This helps us reuse code.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Arrays
In this video, we will learn about Java arrays, which store multiple values in a single variable instead of creating separate variables for each value.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Flow Control: Loops - BREAK | CONTINUE
In this lesson, we will continue on loops and closely examine the BREAK and CONTINUE keywords and their implementation.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Flow Control: Loops - WHILE | DO-WHILE | FOR
Here, we will understand what a loop is, and we will look at how a loop executes a program as long as a specified condition is true.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Flow Control: Switch Statement Program - Print Weekday Based On Number
Let's look at the SWITCH statement in this video, which is also a part of the decision-making tools in Java programming.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Flow Control: IF/ELSE, Ternary Operator - Test Scores Program
We will learn to use the IF statement to check if a block of conditions is true and the ELSE statement if false and write a program to evaluate test scores.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Type Casting
In this lesson, we will learn to use a feature called typecasting to change one datatype to another and look at the two methods of typecasting.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - String Methods
In this video, we will learn about the two methods of assigning a string variable in Java programming.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Strings
Continuing on our previous lesson, where we learned about the datatypes in Java, in this lesson, we will look at the string datatype in more detail.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Program: Simple Interest Calculator
This lecture will demonstrate how to write a program that calculates simple interest earned on a dollar amount invested at an interest rate.