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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Our HDRI Lighting
In this lesson, we will begin to integrate HDRI lighting. This will allow us to set the scene and atmosphere for our prop.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing Texture Maps with Node Wrangler
In this lesson, you will find out how to import texture maps with Node Wrangler in Blender. This is perhaps the most useful built-in addon that's available for Blender. This addon makes creating materials a real joy.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions
In this lesson, you will see how to set up collisions for your props to block out your playable character. This will be helpful when you add a character to the game environment you've chosen to place your assets in, making it playable...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Transparency Mat with PBR Detail
The lesson will teach us how to set a partially transparent mask for the material with full PBR values. We will create a new material variation, which will allow us to make use of the sigils for assets.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up PBR Decal Blood
The lesson will show us how to set up a deferred decal of blood to be applied to the scene. We will go over the process of setting up PBR textures for our VFX and how we can project them on our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Full Material Color Control
In this lesson, we are going to further develop the UE5 PBR material that we use for our material instances. We will set ourselves up with additional control over the base color values, which will allow us to control the saturation and...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Refractive Material with PBR Transparency
The lesson will teach us how to make use of transparency to give volume to our gems. You will learn how to set a PBR transparent material with refractive values to highlight the shape of an asset.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Opacity Textures and Fixing Nanite Problems
This lesson will teach us how to set up basic opacity masked materials and how to fix the initial problems it causes when applying them to our Nanite meshes.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Material Instances at a Pace
The lesson will show us how to make use of the process we have learned so far and apply material textures to our assets at a faster pace.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adjusting Base Color Values
The lesson will teach us how to set up additional parameters for our base color texture within the material. You will learn how to create a color variation for the instances and how to make use of it to get more control over our asset...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Roughness Contrast
During this lesson, we will be setting up additional material parameters for our assets. This time, we will set up contrast values for our roughness textures to make sure we get the ability to sharpen our reflections on the asset surfaces.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Grainy Metal
This lesson will walk you through the process of assigning a grainy metal material for our assets.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Metal Material Instance
In this lesson, you will learn how to set up a metal material for the Unreal Engine 5 assets. We will assign the textures to our PBR material and make sure we end up with nice-looking metal.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Normal Intensity Parameter
The lesson will teach us how to set up a material with normal intensity parameters. You will learn how to make use of the linear interpolate node and set an easily adjustable value for the normal texture strength.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Correcting Texture Map Brightness values
This lesson will show you how to adjust your texture map for the PBR roughness values to get a rougher surface from the asset.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Assigning Wax and Flag Material Instances
The lesson will show us how to link material textures to our newly created material instances. We will make sure that they are set up nicely within our Unreal Engine 5 project.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Naming Material Instances
We are going to start this lesson by rebuilding the materials for our assets and getting our newly created material instances to have identical naming.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Last Dungeon Prop
This lesson will mark the end of our 3D modelling journey as we finish with the last dungeon prop.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing the Rack Prop
This lesson will see us finishing work on our medieval torture device. We will be texturing the racks, and this will include blood decals as well.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Textures and Emission to Our Candles
In this lesson, we will be focusing on adding realism to the candles for our scene. We will be adding a texture to make them glow.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Building Up Straw Decals for Realism
This lesson will show you how to build straw decals to make the straw appear as if it has formed lumps on top of your prison bed.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Combining Knife and Shrink-Wrap Tools
Some decals will not fit on a 3D model no matter how you try to place them. So, it is a good idea when you are confronted with things like this to use Blender's knife tool to cut away unwanted geometry.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Smaller Coins
In this lesson, we will be creating smaller coins for our coin pile. Adding coins of different sizes will help us make the treasure look more believable and fill those small gaps between the coins perfectly.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Presentation
This lesson will walk us through the steps of setting up our assets to be presentable in Unreal Engine 5. We will make use of height fog to create a nice gradient within the background of our scene.