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Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Fire Particle Animation
During this lesson, you will learn how to create an animated fire for your torches using the Niagara Particle System. The lesson will teach us how to set up particle emitters with a texture fire animation sheet.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Emissive Textures for Light Sources
This lesson will walk you through setting up PBR materials with emission textures. You will learn how to set up a material for our torches and make their parts glow in the dark.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets
In this lesson, we are going to make use of the PBR transparent material and apply it to our sigil decals and dungeon bed straws.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Two-Sided Transparency
During this lesson, you will learn how to create a material with opacity variance. The lesson will show us how to set up a two-sided texture with partial transparency for our helmet feather plane.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Scroll Roughness Using Buffer Visualizer
In this lesson, we are going to make use of a viewport buffer visualizer to help us adjust roughness texture maps. You will learn how to make use of a new technique to help us with tweaking material values.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Fixing Material Reference
The lesson will show us how to make use of the asset reference to check the assigned materials on our object.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Material Instances
This lesson will walk us through the rest of the material instances and their naming. You will learn how to set them as an identical replacement for the original materials.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing and Setting Up Textures
The lesson will teach us how to set up texture maps and import them properly from our resources pack. We will take normal map textures and make sure we are only using DirectX setup for our PBR material workflow.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding the Bookcases to Our Asset Manager
In this lesson, we will be adding the bookcases to our asset manager.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Writing to Our Parchment
In this lesson, we will be adding text to our parchment. We will be using a decal for that as well as a stamp decal.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Treasure Material
This lesson will show you how to create the treasure material for our open chest. You will learn how to bring in the textures to make them look like gold. We will be using Blender's nodes to change the metallic and roughness maps to make...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing Our Small Chest Prop
In this lesson, we will be texturing our small chest prop.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a Water Material
With this lesson, we will be starting work on creating a water material. We will be using our texture maps and opacity along with the gamma node in Blender.
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Revolutionizing Everyday Life with 3D Printing
Dive into the world of 3D printing where everyday objects are transformed in minutes! Follow Stéphane as he repairs his backpack with a newly printed clip, showcasing the ease and versatility of 3D technology. From custom-designed...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Vertex Painting Wind Motion for UE5 Foliage
In this lesson, we will start setting up a wind system for our foliage pack. We will make use of the vertex painting mode built-in within Unreal Engine 5 to have control over the motion of our foliage.
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Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Converting Bump Map to Normal Texture in UE5
This lesson will focus on creating master material with a bump texture map converted as a normal map to get more detail out of our reed buds.
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This clip is from the chapter "Creating PBR Material in Unreal Engine 5" of the...
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This clip is from the chapter "Creating PBR Material in Unreal Engine 5" of the...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Reassigning UE5 Materials
In this lesson, you will learn how to fix issues with imported materials. We will change the default materials to use our own custom setup material instances.
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This clip is from the chapter "Creating PBR Material in Unreal...
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This clip is from the chapter "Creating PBR Material in Unreal...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up UE5 Material Instance Controls
Starting from this lesson, we will be introduced to the setup of our foliage material. We will begin our process by creating a master material with adjustable parameters to be used on all our foliage.
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Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Water Material
In this lesson, we will look at the setup for creating water material. We will make use of shader tools to create partial refraction and add parameters to have control over our opacity values from within the material instance.
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Blender to Unreal Engine - 3D Plants and Vegetation - Importing Assets Creating Materials
In this lesson, you will learn how to take a whole foliage pack previously created and set up within Blender and import it into our UE5 game engine. You will learn how to make use of our import settings to unpack FBX format and how to...
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Blender to Unreal Engine - 3D Plants and Vegetation - Texturing Underwater Vegetation
In this lesson, you will learn how to texture smaller vegetation in Blender and how to add a type of edge texture to make sure it looks nice as an underwater plant cluster.
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This clip is from the chapter "Creating Underwater...
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This clip is from the chapter "Creating Underwater...
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Blender to Unreal Engine - 3D Plants and Vegetation - Texturing Reed
This lesson will use everything we have worked on so far to texture-paint our red foliage.
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This clip is from the chapter "Water Foliage Reed Texturing" of the series "Blender to Unreal Engine - 3D Plants and Vegetation".In...
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This clip is from the chapter "Water Foliage Reed Texturing" of the series "Blender to Unreal Engine - 3D Plants and Vegetation".In...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Fixing Foliage Mesh for Blender Texturing
This lesson will focus on creating additional detail for our yellow flower assets. We will use leaves and grass buds to add more detail to our foliage.
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This clip is from the chapter "Finishing Touches for Blender's Yellow...
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This clip is from the chapter "Finishing Touches for Blender's Yellow...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up UV for Our First 3D Vegetation
In this lesson, we will get introduced to the UV unwrapping toolkit in Blender. We will walk through the basics of setting up UV coordinates to be texture-painted later.
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This clip is from the chapter "Shrub Foliage Texturing"...
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This clip is from the chapter "Shrub Foliage Texturing"...