Instructional Video10:21
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Fire Particle Animation

Higher Ed
During this lesson, you will learn how to create an animated fire for your torches using the Niagara Particle System. The lesson will teach us how to set up particle emitters with a texture fire animation sheet.
Instructional Video8:30
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Emissive Textures for Light Sources

Higher Ed
This lesson will walk you through setting up PBR materials with emission textures. You will learn how to set up a material for our torches and make their parts glow in the dark.
Instructional Video10:00
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets

Higher Ed
In this lesson, we are going to make use of the PBR transparent material and apply it to our sigil decals and dungeon bed straws.
Instructional Video8:48
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Two-Sided Transparency

Higher Ed
During this lesson, you will learn how to create a material with opacity variance. The lesson will show us how to set up a two-sided texture with partial transparency for our helmet feather plane.
Instructional Video8:22
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Scroll Roughness Using Buffer Visualizer

Higher Ed
In this lesson, we are going to make use of a viewport buffer visualizer to help us adjust roughness texture maps. You will learn how to make use of a new technique to help us with tweaking material values.
Instructional Video8:48
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Fixing Material Reference

Higher Ed
The lesson will show us how to make use of the asset reference to check the assigned materials on our object.
Instructional Video8:30
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Material Instances

Higher Ed
This lesson will walk us through the rest of the material instances and their naming. You will learn how to set them as an identical replacement for the original materials.
Instructional Video9:29
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing and Setting Up Textures

Higher Ed
The lesson will teach us how to set up texture maps and import them properly from our resources pack. We will take normal map textures and make sure we are only using DirectX setup for our PBR material workflow.
Instructional Video9:18
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding the Bookcases to Our Asset Manager

Higher Ed
In this lesson, we will be adding the bookcases to our asset manager.
Instructional Video10:35
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Writing to Our Parchment

Higher Ed
In this lesson, we will be adding text to our parchment. We will be using a decal for that as well as a stamp decal.
Instructional Video9:46
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Treasure Material

Higher Ed
This lesson will show you how to create the treasure material for our open chest. You will learn how to bring in the textures to make them look like gold. We will be using Blender's nodes to change the metallic and roughness maps to make...
Instructional Video10:49
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing Our Small Chest Prop

Higher Ed
In this lesson, we will be texturing our small chest prop.
Instructional Video13:19
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a Water Material

Higher Ed
With this lesson, we will be starting work on creating a water material. We will be using our texture maps and opacity along with the gamma node in Blender.
Instructional Video7:33
Curated Video

Revolutionizing Everyday Life with 3D Printing

6th - Higher Ed
Dive into the world of 3D printing where everyday objects are transformed in minutes! Follow Stéphane as he repairs his backpack with a newly printed clip, showcasing the ease and versatility of 3D technology. From custom-designed...
Instructional Video12:44
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Vertex Painting Wind Motion for UE5 Foliage

Higher Ed
In this lesson, we will start setting up a wind system for our foliage pack. We will make use of the vertex painting mode built-in within Unreal Engine 5 to have control over the motion of our foliage.
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Instructional Video8:32
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Converting Bump Map to Normal Texture in UE5

Higher Ed
This lesson will focus on creating master material with a bump texture map converted as a normal map to get more detail out of our reed buds.
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This clip is from the chapter "Creating PBR Material in Unreal Engine 5" of the...
Instructional Video11:23
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Reassigning UE5 Materials

Higher Ed
In this lesson, you will learn how to fix issues with imported materials. We will change the default materials to use our own custom setup material instances.
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This clip is from the chapter "Creating PBR Material in Unreal...
Instructional Video14:20
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up UE5 Material Instance Controls

Higher Ed
Starting from this lesson, we will be introduced to the setup of our foliage material. We will begin our process by creating a master material with adjustable parameters to be used on all our foliage.
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This clip is from the...
Instructional Video9:19
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Water Material

Higher Ed
In this lesson, we will look at the setup for creating water material. We will make use of shader tools to create partial refraction and add parameters to have control over our opacity values from within the material instance.
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Instructional Video11:36
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Importing Assets Creating Materials

Higher Ed
In this lesson, you will learn how to take a whole foliage pack previously created and set up within Blender and import it into our UE5 game engine. You will learn how to make use of our import settings to unpack FBX format and how to...
Instructional Video12:00
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Texturing Underwater Vegetation

Higher Ed
In this lesson, you will learn how to texture smaller vegetation in Blender and how to add a type of edge texture to make sure it looks nice as an underwater plant cluster.
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This clip is from the chapter "Creating Underwater...
Instructional Video13:52
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Texturing Reed

Higher Ed
This lesson will use everything we have worked on so far to texture-paint our red foliage.
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This clip is from the chapter "Water Foliage Reed Texturing" of the series "Blender to Unreal Engine - 3D Plants and Vegetation".In...
Instructional Video11:00
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Fixing Foliage Mesh for Blender Texturing

Higher Ed
This lesson will focus on creating additional detail for our yellow flower assets. We will use leaves and grass buds to add more detail to our foliage.
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This clip is from the chapter "Finishing Touches for Blender's Yellow...
Instructional Video12:47
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up UV for Our First 3D Vegetation

Higher Ed
In this lesson, we will get introduced to the UV unwrapping toolkit in Blender. We will walk through the basics of setting up UV coordinates to be texture-painted later.
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This clip is from the chapter "Shrub Foliage Texturing"...