Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing Our Weapons
In this lesson, we will be texturing our weapons.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Scroll Roughness Using Buffer Visualizer
In this lesson, we are going to make use of a viewport buffer visualizer to help us adjust roughness texture maps. You will learn how to make use of a new technique to help us with tweaking material values.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Lean How to Set Up Blend Files Ready for UE5
In this lesson, you will find out how to set up Blend files ready to export into Unreal Engine 5 (UE5). This will include file optimization and organizing.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with the Blender Compositor
In this lesson, we will be using the compositor nodes to create great-looking portfolio pieces in Blender. You can add in bloom or change the saturation to improve the look.
Curated Video
Behavioral Design Patterns in C++ - Document Framework - II
In this video, we will continue adding classes to the document framework. This clip is from the chapter "Template Method" of the series "Behavioral Design Patterns in C++".In this section, we explore the template method behavioral design...
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Behavioral Design Patterns in C++ - Document Framework - I
This video explains the example of a document framework and adds the necessary base classes. This clip is from the chapter "Template Method" of the series "Behavioral Design Patterns in C++".In this section, we explore the template...
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Behavioral Design Patterns in C++ - Spreadsheet Application - I
In this video, we will be building a spreadsheet application using JavaScript. This clip is from the chapter "Strategy" of the series "Behavioral Design Patterns in C++".In this section, you will learn about the strategy pattern.
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Learn Azure Serverless Functions in a Weekend - Azure Functions to Process Blob Storage
This video will help you develop Azure Functions to process blob storage. You will parse the text from an HTTP request and save it as a blob file in an Azure storage account container. You will process each blob in a blob container and...
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Learn Azure Serverless Functions in a Weekend - Azure Functions to Take Input from HTTP and Write Blobs
This video will help you develop Azure Functions to take input from HTTP and write blobs. You will be learning Azure Functions integrations with the help of bindings. This clip is from the chapter "Azure Functions Integrations" of the...
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Learn Azure Serverless Functions in a Weekend - Developing Azure Functions API to Get Online Course Details - Part 2
In the last video, you connected the function to the database, but it is not returning anything on the browser page. In this video, you will return the database to the browser page. So, basically, you will publish the formatted output in...
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Learn Azure Serverless Functions in a Weekend - What Is Azure Functions
This video explains Azure Functions in detail. This clip is from the chapter "Introduction to the Course" of the series "Learn Azure Serverless Functions in a Weekend".This section provides an introduction to the course.
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Behavioral Design Patterns in C++ - Hangman - IV
In this video, we will take the responsibility of managing checkpoints out of the Hangman class by refactoring it to use the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This...
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Behavioral Design Patterns in C++ - Hangman - III
This video shows you how to implement checkpoints in the Hangman game. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
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Behavioral Design Patterns in C++ - Basic Implementation-Memento
This video helps you with the basic implementation of the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
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Behavioral Design Patterns in C++ - Template Method - I
In this video, we will implement the template method design pattern in the document framework. This clip is from the chapter "Template Method" of the series "Behavioral Design Patterns in C++".In this section, we explore the template...
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Behavioral Design Patterns in C++ - Document Framework - III
In this video, we will add the functionality of versioning. This clip is from the chapter "Template Method" of the series "Behavioral Design Patterns in C++".In this section, we explore the template method behavioral design pattern,...
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Learning GitHub Actions for DevOps CI/CD - GitHub Environments | How to Add Manual Approvals
This video demonstrates GitHub environments, and you will focus on how to add manual approvals. This clip is from the chapter "GitHub Actions: Exploring the Features" of the series "Learning GitHub Actions for DevOps CI/CD".This section...
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Blender to Unreal Engine - 3D Plants and Vegetation - Viewport and New Map
In this lesson, we will find out about viewport and its controls in Unreal Engine 5. You will learn how to navigate our perspective using the viewport to help us gain more control over the UE5 project. This clip is from the chapter...
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Blender to Unreal Engine - 3D Plants and Vegetation - Unreal Engine 5 Basics
In this lesson, we will start working with Unreal Engine 5. We will get introduced to the launcher, create a new project, and walk through the UI setup. This clip is from the chapter "Unreal Engine 5 Basics" of the series "Blender to...
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Blender to Unreal Engine - 3D Plants and Vegetation - Adjusting Textures and Exporting UE5 Assets
Starting from this lesson, we will be introduced to the Unreal Engine 5 setup. We will begin by making sure we have optimized all assets and they are ready to be used for UE5 by repositioning them. This clip is from the chapter "Setting...
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Blender to Unreal Engine - 3D Plants and Vegetation - Creating Water Lily Clusters
This lesson will focus on creating lily pad variations with flowers attached to them. You will learn how to make cluster variances to make them look more realistic in a 3D environment. This clip is from the chapter "Creating 3D Lily Pad...
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Blender to Unreal Engine - 3D Plants and Vegetation - Turning Digital Grass into Organic Shapes
In this lesson, we will find out how to use the proportional editing tool to manipulate our vegetation mesh to give it a more organic shape. This clip is from the chapter "Creating Grass Cluster Variance" of the series "Blender to Unreal...
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Blender to Unreal Engine - 3D Plants and Vegetation - Creating Roughness Texture for PBR Material
In this lesson, we will be setting up our material parameters for roughness texture values. You will learn how to get micro detail within our 3D plane by making use of the PBR material shader and painting in glossiness textures onto our...
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Blender to Unreal Engine - 3D Plants and Vegetation - Painting 3D Stylized Texture on 3D Asset Edge
This lesson will focus on adding more detail to our 3D shrub foliage and giving it more depth using base color painting techniques on our texture. This clip is from the chapter "Shrub Foliage Texturing" of the series "Blender to Unreal...