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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing Our First Basic Mesh
This lesson will see us finishing our first basic mesh complete with planks of wood and sides that make up the table. This should be a good standard to set for the rest of our models.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting Our First Model
In this lesson, we will start modelling our first model called the table. This is a good place to start as its one of the simplest models out of all the props.
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ASP.NET 6.0 - Build Hands-On Web Projects - Configuring the Startup Class
The Startup class explains ways to configure it to include the essential code to configure the appropriate service and include essential middleware.
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This clip is from the chapter "Coding Project Part 2: Consume the Web API...
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This clip is from the chapter "Coding Project Part 2: Consume the Web API...
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - How to Present Your Work with a Turntable
This lesson will teach you how to create a turntable to present 3D art for your portfolio or showreel.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Cameras and Clipping
This lesson will be the beginning of the process of setting up cameras to render our props in Blender.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Last Dungeon Prop
This lesson will mark the end of our 3D modelling journey as we finish with the last dungeon prop.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Functioning Details
In this lesson, we will be creating functioning details for our guillotine. This will include the blade and the mechanism behind making it drop.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with More Ornate Models
This lesson will focus on adding ornate details to the model (for example, ornate flares on the top).
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Bringing Structural Accuracy to the Mix
In this lesson, we will be ensuring that our model is structurally accurate. For example, we need to make sure that the structure can hold the weight of all its counterparts, including the blade.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Guillotine Model
Although guillotines were introduced later than the medieval historical period that our other assets are meant to depict, we thought you would enjoy learning how to make them as part of this course.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Rack Modelling
In this lesson, we will finish modelling our rack. We will have one rolling pin at the top of the rack, meaning that only the legs or arms can be dislocated at one time.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Speeding Up Workflow with Geometry Nodes
In this lesson, we will be testing out both of our geometry nodes—chain and rope. We will be using them both in one model.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Rack Base Mesh
In this lesson, we will start work on modelling another torture device for our dungeon. Racks are traditionally wooden and those who would lie on them will have their limbs stretched until they dislocate. Our aim is to make our rack as...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Realizing Instances and Decimation
In this lesson, we will be using realizing instances to turn geometry nodes into mesh. This will result in a very high polygon count, meaning that we will need to use the decimation modifier in Blender to reduce the polygon count.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a Simple Shield Prop
In this lesson, we will be creating a simple wooden shield prop to prop up against our weapons rack.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Weapons Rack
This lesson will focus on modelling the weapons rack to house the swords we created. It will be made of wood and will have four slots.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - A Sword Has to Have a Guard
This lesson will see us adding a sword pommel and grip to our sword blades.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Sword Blades
Who could consider a dungeon prop pack complete without a weapons rack for the guard room? In this lesson, we will be forging the sword blades for our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Candle Props
In this model, we will be finishing the candle props for our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting Our Candle Props
This lesson will commence the work on the candle props that have been included in our course. You will learn how to create five different variations of candles.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Stability to the Bed
In this lesson, we will be adding stability to our prison bed.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Prison Bed
This lesson will focus on modelling the prison bed for our scene. Unlike our own beds, this prison bed will not be cozy. We will include some straw on top to soften the wooden surface, and a pillow will be included in case you want to...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Torch Models
In this lesson, we will be finishing the torch models.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding to Our Geometry Node Chain
In this lesson, we will use the geometry node chain we created. This will give us time to test out all our variables.