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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Functioning Details
In this lesson, we will be creating functioning details for our guillotine. This will include the blade and the mechanism behind making it drop.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Speeding Up Workflow with Geometry Nodes
In this lesson, we will be testing out both of our geometry nodes—chain and rope. We will be using them both in one model.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Textures and Emission to Our Candles
In this lesson, we will be focusing on adding realism to the candles for our scene. We will be adding a texture to make them glow.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding to Our Geometry Node Chain
In this lesson, we will use the geometry node chain we created. This will give us time to test out all our variables.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Blood Decals
In this lesson, we will be adding blood details to our stock model using decals in Blender. This will add to the realism of our scene as people bound in stocks are likely to be wounded in some way.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Stocks
This lesson will be the onset of creating stocks. These can be an essential part of a torture chamber or part of the assets you might expect in a public execution square.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Using Blender Sculpting Mode
In this lesson, you will be finding out great sculpting techniques to create the illusion of cloth in Blender. This is a basic introduction to sculpting and we will be going through a couple of brushes and learning how to raise and lower...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the first Wall Banner
This lesson will be the onset of creating a set of banners. We will start work on creating the first one. These can be useful to use in a dungeon or castle to add character to it through different house or lineage colors and decals.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Variations in Our Bookcases
In this lesson, we will be integrating small details into the design of our bookcases to create two different ones. We will be featuring books and scrolls in them.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Perimeter
You will be learning quick ways to select geometry rather than selecting individual faces. Blender has a massive number of ways to select things quickly and easily, but they are hard to find. Let me be your tour guide.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a Parchment Roll
In this lesson, we will be creating a parchment roll. Using a similar technique to what we have used in the creation of scrolls, we will be using the mirror modifier to create rolled-up parchment.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Torn Scroll Edge Effect
In this lesson, you will be creating a scroll with a torn paper effect in Blender.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Boolean Modifier
In this lesson, we will be using Booleans to generate extra polygons to benefit the realism of our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Cloth Material
This lesson will see us learning how to create the cloth material for our banners.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Chest Modelling
This lesson will see us finishing the modelling process for both of our chests in Blender.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Small Chest Prop
In this lesson, we will be creating a small chest prop for our course.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Handles and Locks
In this lesson, we will be bringing our individual chests to life. There is no point to a chest if it is lacking handles and locks; so, with this lesson, we will be focusing on adding intricate details. This can be a very useful skill...
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Blender to Unreal Engine - 3D Plants and Vegetation - Creating Lily Flower 3D Model
This lesson will focus on creating flower petals for water lily plants. We will make use of the techniques we have already learned and the associated modifiers to create more density in our plant mesh. This clip is from the chapter...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Lily Pad Foliage Clusters
In this lesson, we will find out how to create a bundle of lily pads, making use of them in foliage-dense water areas. This clip is from the chapter "Lily Pad 3D Modelling and Texturing in Blender" of the series "Blender to Unreal Engine...
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Blender to Unreal Engine - 3D Plants and Vegetation - Sculpting Our Lilypad Shape
In this lesson, we will look through the method for shaping the lily pad as part of our water foliage pack. This clip is from the chapter "Lily Pad 3D Modelling and Texturing in Blender" of the series "Blender to Unreal Engine - 3D...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Reed Foliage for Water Planes
In this lesson, you will learn how to fix the mesh base of the water foliage. We will use Blender's bisect tool functionality to create a better foundation for our 3D plants. This clip is from the chapter "Creating Reed 3D Plant...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Reed Grass 3D Variations
This lesson will focus on creating multiple reed assets for the water. This clip is from the chapter "Creating Reed 3D Plant Variations in Blender" of the series "Blender to Unreal Engine - 3D Plants and Vegetation".In this section, we...
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Blender to Unreal Engine - 3D Plants and Vegetation - Finishing Touches for Our 3D Purple Flower
In this lesson, we will continue working on our purple flowers and set them up with grass buds while shaping the flower instance to look more natural to emanate the wilderness of a grass field. This clip is from the chapter "Purple...
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Blender to Unreal Engine - 3D Plants and Vegetation - Modelling a Flower Petal
In this lesson, we will be introduced to local transformation for our mesh to model and shape our flower petals. This clip is from the chapter "Creating 3D Yellow Flowers in Blender" of the series "Blender to Unreal Engine - 3D Plants...