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Blender to Unreal Engine - Become a Dungeon Prop Artist - Marking Seams and Sharps Introduction
In this lesson, you will be introduced to seams and how to effectively use them. We will also be looking at other ways to use them to speed up modelling workflow, not just UV unwrapping.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - What Is Smooth Shading
In this lesson, you will find out how to use smooth shading in Blender. It's important that we learn how to not only create hard edges but also smooth shapes. Much of this process can be automated and that's what you will be learning.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing Our First Basic Mesh
This lesson will see us finishing our first basic mesh complete with planks of wood and sides that make up the table. This should be a good standard to set for the rest of our models.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Modifiers
In this lesson, you will be introduced to the Blender modifier tab. We will be making modifier use as part of our ongoing workflow as we progress through the course.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting Our First Model
In this lesson, we will start modelling our first model called the table. This is a good place to start as its one of the simplest models out of all the props.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with References
This lesson will be a complete guide to references. You will find out why references are important for 3D modelers and games art. We will see how to use references to develop a concept and improve the 3D art using Pureref.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Going Through the Dungeon Download Pack
In this lesson, we will look through the download pack that comes with the course. You will find 23 unique seamless materials, one atlas material for the books, one trim sheet for gold decorations, seven ornaments set up with PBR...
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CompTIA A+ Certification Core 2 (220-1102) - Recycling and Data Destruction
Disposing of old computer gear means using environmentally friendly methods and wiping all your data from any storage devices. Batteries in computers need to go to special recycling centers. Data wiping methods take many forms, from...
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CompTIA A+ Certification Core 2 (220-1102) - Connecting to a Wi-Fi Network
The best 80 2.11 network is useless unless your users can connect to it. Smartphones, desktops, IoT devices, and other networked gizmos need to be individually configured to access your 802.11 networks. This clip is from the chapter...
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CompTIA A+ Certification Core 2 (220-1102) - Basic WAP Setup
The standard wireless access point (WAP) doesn't just work out of the box. It's important to understand how to perform a basic setup for a WAP to make sure it operates properly in your network. This clip is from the chapter "Wireless...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - How to Present Your Work with a Turntable
This lesson will teach you how to create a turntable to present 3D art for your portfolio or showreel.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Cameras and Clipping
This lesson will be the beginning of the process of setting up cameras to render our props in Blender.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Last Dungeon Prop
This lesson will mark the end of our 3D modelling journey as we finish with the last dungeon prop.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Functioning Details
In this lesson, we will be creating functioning details for our guillotine. This will include the blade and the mechanism behind making it drop.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with More Ornate Models
This lesson will focus on adding ornate details to the model (for example, ornate flares on the top).
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Bringing Structural Accuracy to the Mix
In this lesson, we will be ensuring that our model is structurally accurate. For example, we need to make sure that the structure can hold the weight of all its counterparts, including the blade.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Guillotine Model
Although guillotines were introduced later than the medieval historical period that our other assets are meant to depict, we thought you would enjoy learning how to make them as part of this course.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing the Rack Prop
This lesson will see us finishing work on our medieval torture device. We will be texturing the racks, and this will include blood decals as well.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Rack Modelling
In this lesson, we will finish modelling our rack. We will have one rolling pin at the top of the rack, meaning that only the legs or arms can be dislocated at one time.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Speeding Up Workflow with Geometry Nodes
In this lesson, we will be testing out both of our geometry nodes—chain and rope. We will be using them both in one model.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Rack Base Mesh
In this lesson, we will start work on modelling another torture device for our dungeon. Racks are traditionally wooden and those who would lie on them will have their limbs stretched until they dislocate. Our aim is to make our rack as...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Realizing Instances and Decimation
In this lesson, we will be using realizing instances to turn geometry nodes into mesh. This will result in a very high polygon count, meaning that we will need to use the decimation modifier in Blender to reduce the polygon count.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Troubleshooting Decal Issues
We will be making the decal feather go around the mesh. We will be removing parts of it because some were floating in the air.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing Our Weapons
In this lesson, we will be texturing our weapons.