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SwiftUI and Node.js Full Stack - Build Twitter - iOS 16 - SearchView 2
In this video, we will explore advanced techniques for implementing a SearchView in your Twitter Clone app.
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SwiftUI and Node.js Full Stack - Build Twitter - iOS 16 - Basic TabView
In this video, we will walk through the basics of implementing a TabView in a mobile app and provide examples of how to use this functionality to organize and display information in an intuitive and user-friendly way.
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SwiftUI and Node.js Full Stack - Build Twitter - iOS 16 - Downloading Node.js
This video helps you with downloading and installing Node.js and NPM.
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CompTIA A+ Certification Core 2 (220-1102) - macOS Core Tools
macOS has several tools you can use to configure, secure, and streamline your operating system. This video covers the most important tools you will need to know for any macOS device. This clip is from the chapter "Working with Operating...
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The Art of Doing - Web Development for Beginners - Organized Collectors Project - Part 1
In this video, we will begin organizing the index and main pages of our "Collectors" project. To do so, we will use proper HTML structure and create divs with specific names such as "header" and "main". You will decide what content goes...
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The Art of Doing - Web Development for Beginners - Search Engine Preview
In this video, we will take a quick preview of our project. You will learn how to create your own search engine layout, mimicking Google. This includes creating a thematic header, a search section, a news section with thumbnails for news...
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The Art of Doing - Web Development for Beginners - Final HTML Project - Part 2
In this video, we will continue working on the main page of the ninja turtle site by creating a new section for enemies. We will also cover how to add links to different sections of the page and how to use appropriate headings,...
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ChatGPT for Creatives - Generating a Story
In this video, we talk about the process of generating a story for manga or comics, discuss the importance of having a central idea or theme and building the story around it. It also explains how to develop characters, create plot twists...
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ASP.NET 6.0 - Build Hands-On Web Projects - Create Your Custom Middleware
This video walks through the steps to create a custom middleware. You are expected to be able to create your own simple custom middleware after going through the video. This clip is from the chapter "Middleware in ASP.NET Core 3.1" of...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Using Asset Pack
We will finish this course with a lesson that will walk us through an example of making use of all the assets within a game level. You will learn how to quickly change the entire atmosphere of individual rooms within a dungeon by simply...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Mesh as Collision
The lesson will show an alternative method for creating mesh collisions. You will learn how to make use of the asset's mesh and set it up to be used as a collision for Unreal Engine 5.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions
In this lesson, you will see how to set up collisions for your props to block out your playable character. This will be helpful when you add a character to the game environment you've chosen to place your assets in, making it playable...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Correcting Texture Map Brightness values
This lesson will show you how to adjust your texture map for the PBR roughness values to get a rougher surface from the asset.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Realizing Instances and Decimation
In this lesson, we will be using realizing instances to turn geometry nodes into mesh. This will result in a very high polygon count, meaning that we will need to use the decimation modifier in Blender to reduce the polygon count.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets
In this lesson, we are going to make use of the PBR transparent material and apply it to our sigil decals and dungeon bed straws.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Fixing Material Reference
The lesson will show us how to make use of the asset reference to check the assigned materials on our object.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing and Setting Up Textures
The lesson will teach us how to set up texture maps and import them properly from our resources pack. We will take normal map textures and make sure we are only using DirectX setup for our PBR material workflow.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Rope Geometry Node
This lesson will focus on creating more complex geometry nodes. We will start by creating a geometry node for rope.
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Behavioral Design Patterns in C++ - FindDialog - I
In this video, you will get to know how a dialog box may handle an event that is generated by a button. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
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Behavioral Design Patterns in C++ - Intent
In this video, we will be exploring the command design pattern from the perspective of behavioral design patterns. We will delve into the intent of the pattern in detail. This clip is from the chapter "Command" of the series "Behavioral...
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Behavioral Design Patterns in C++ - Help System - I
In this video, we will use the example of a help system to understand the CoR pattern. It will also give you an overview of the example. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in...
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Behavioral Design Patterns in C++ - FindDialog - II
In this video, you will see how the dialog box handles the event from the button using the command pattern. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
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Learning GitHub Actions for DevOps CI/CD - Developing GitHub Actions Workflow for Infra Deployment – Part 1
This is the first of the two-part video where you will develop a GitHub Actions workflow that will use this authentication information to connect with Azure subscription and then deploy the template to a resource group in order to...
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Blender to Unreal Engine - 3D Plants and Vegetation - Render Unreal Engine 5 Video
This lesson will be a complete guide to setting up the camera and rendering out a video project for our 3D foliage environment. This clip is from the chapter "Unreal Engine 5 Rendering" of the series "Blender to Unreal Engine - 3D Plants...