Curated Video
Understanding Lines of Symmetry
This video explains lines of symmetry of 2D shapes including triangles, quadrilaterals and regular polygons. Practice questions and answers are at the end of the video.
Curated Video
How to Find the Area of a Trapezium
This video will explain how to find the area of a trapezium and provides a visual demonstration of the formula, using the area of a parallelogram. Practice questions and answers are at the end of the video.
Curated Video
Recommender Systems Complete Course Beginner to Advanced - Project 1: Song Recommendation System Using Content-Based Filtering: Dataset Usage
In this lesson, you will learn to develop our content-based filtering for the song project.
Curated Video
Recommender Systems Complete Course Beginner to Advanced - Machine Learning for Recommender Systems: tf-idf Matrix
In this video, you will learn to make the recommendation engine using the tf-idf matrix.
Curated Video
Recommender Systems Complete Course Beginner to Advanced - Machine Learning for Recommender Systems: Data Preparation for Content-Based Filtering
In this lesson, you will learn to develop content-based filtering for a recommender system using Python.
Curated Video
Recommender Systems Complete Course Beginner to Advanced - Project 2: Movie Recommendation System Using Collaborative Filtering: KNN Implementation
Here, you will learn how to implement the k-nearest neighbor algorithm in the movie recommender system.
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Recommender Systems Complete Course Beginner to Advanced - Project 2: Movie Recommendation System Using Collaborative Filtering: Active Users and Popular Movies
In this video, we will understand how to calculate our movie project's active users and popular movies.
Curated Video
Recommender Systems Complete Course Beginner to Advanced - Project 2: Movie Recommendation System Using Collaborative Filtering: Logarithm of Count
In this video, we will explore how to calculate the count of elements using the logarithm function.
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Recommender Systems Complete Course Beginner to Advanced - Project 2: Movie Recommendation System Using Collaborative Filtering: Rating Plot
In this video, you will learn to perform data visualization and analysis for the project using the movies and ratings dataset.
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Recommender Systems Complete Course Beginner to Advanced - Project 1: Song Recommendation System Using Content-Based Filtering: Exploring Genres
In this lesson, we will explore the elements of the dataset called genres.
Curated Video
SwiftUI and Node.js Full Stack - Build Twitter - iOS 16 - Create TweetView
In this video, we will walk through the process of creating a custom TweetView for a mobile app.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Using the Grease Pencil for Curves
In this lesson, you will learn how to use the grease pencil to draw lines, to turn them into curves, and finally, into 3D mesh. This is a great technique for creating swirls and ornamental work.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - The Problems with Auto Smooth
Starting from this lesson, you will be introduced to the basic 3D modelling workflow. You will find out what problems might arise when you use auto smooth on a model in Blender.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Handles and Locks
In this lesson, we will be bringing our individual chests to life. There is no point to a chest if it is lacking handles and locks; so, with this lesson, we will be focusing on adding intricate details. This can be a very useful skill...
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Behavioral Design Patterns in C++ - Generic Acycle Visitor - I
This video explains generic Acycle Visitor in detail and helps you implement it. This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the Visitor pattern.
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Behavioral Design Patterns in C++ - Generic Acycle Visitor - II
In this video, you will go ahead and build on the previous video of implementing the generic Acycle Visitor completely. This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the...
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Behavioral Design Patterns in C++ - Shapes Example - IV
This video explains the single and double dispatch concepts. This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the Visitor pattern.
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Behavioral Design Patterns in C++ - Shapes Example - III
In this video, you will implement the Visitor pattern, through which you will add new operations to the shape hierarchy. This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on...
Curated Video
Behavioral Design Patterns in C++ - Shapes Example - II
This video helps in rendering classes representing the geometry of a line and a circle on the screen. This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the Visitor pattern.
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Flower Composition
This lesson will use everything we have worked on so far on foliage mode to set up flower density for the scene. We will paint our terrain with flowers to enhance the environment's visuals. This clip is from the chapter "Using Foliage...
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Blender to Unreal Engine - 3D Plants and Vegetation - Creating Smaller Water Plants
This lesson will introduce us to underwater plants to get more depth out of our natural-looking digital water volumes. We will start creating vegetation that has horizontal and vertical placement depth too. This clip is from the chapter...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Lily Pad Foliage Clusters
In this lesson, we will find out how to create a bundle of lily pads, making use of them in foliage-dense water areas. This clip is from the chapter "Lily Pad 3D Modelling and Texturing in Blender" of the series "Blender to Unreal Engine...
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Blender to Unreal Engine - 3D Plants and Vegetation - Sculpting Our Lilypad Shape
In this lesson, we will look through the method for shaping the lily pad as part of our water foliage pack. This clip is from the chapter "Lily Pad 3D Modelling and Texturing in Blender" of the series "Blender to Unreal Engine - 3D...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Reed Foliage for Water Planes
In this lesson, you will learn how to fix the mesh base of the water foliage. We will use Blender's bisect tool functionality to create a better foundation for our 3D plants. This clip is from the chapter "Creating Reed 3D Plant...