Hi, what do you want to do?
Curated Video
Behavioral Design Patterns in C++ - Logging System - I
This video starts with another example in which we will implement a logging system. This example is implemented in three subsequent videos.
<
br/>
This clip is from the chapter "Chain of Responsibility" of the series "Behavioral...
<
br/>
This clip is from the chapter "Chain of Responsibility" of the series "Behavioral...
Curated Video
Behavioral Design Patterns in C++ - Help System - II
In this video, we will use the CoR pattern to implement the help system of an application.
<
br/>
This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the...
<
br/>
This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the...
Curated Video
Behavioral Design Patterns in C++ - Help System - I
In this video, we will use the example of a help system to understand the CoR pattern. It will also give you an overview of the example.
<
br/>
This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design...
<
br/>
This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design...
Curated Video
Behavioral Design Patterns in C++ - Basic Implementation-Chain Of Responsibility
This video provides a basic implementation of the CoR pattern.
<
br/>
This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of Responsibility...
<
br/>
This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of Responsibility...
Curated Video
Behavioral Design Patterns in C++ - Introduction-Chain Of Responsibility
This video provides an introduction to the CoR (Chain of Responsibility) pattern.
<
br/>
This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of...
<
br/>
This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of...
Curated Video
Behavioral Design Patterns in C++ - Pros and cons-Memento
This video talks about the pros and cons of the Memento pattern.<br<br/>/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Hangman - VI
In this video, we will use serialization to implement the Memento pattern.<br<br/>/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Hangman - V
This video will help in building upon the previous video and continuing our implementation of the Memento pattern.
<
br/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses...
<
br/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses...
Curated Video
Behavioral Design Patterns in C++ - Hangman - IV
In this video, we will take the responsibility of managing checkpoints out of the Hangman class by refactoring it to use the Memento pattern.
<
br/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns...
<
br/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns...
Curated Video
Behavioral Design Patterns in C++ - Hangman - III
This video shows you how to implement checkpoints in the Hangman game.<br<br/>/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Hangman - II
This video will help you test the Hangman game.<br<br/>/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Hangman - I
In this video, we will implement the popular Hangman game on the console.<br<br/>/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Account Class
This video demonstrates the usage of the Memento pattern in a banking application.<br<br/>/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Basic Implementation-Memento
This video helps you with the basic implementation of the Memento pattern.<br<br/>/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Introduction-Memento
This video is an introduction to the Memento pattern.<br<br/>/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Pros and Cons-Command
This video talks about the pros and cons of the command pattern.
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which...
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which...
Curated Video
Behavioral Design Patterns in C++ - DataList - II
In this video, we will add the menu and the macro class in this lesson and complete the implementation.
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
Curated Video
Behavioral Design Patterns in C++ - DataList - I
This video starts with another example that will be used to understand how macro commands can be implemented.
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
Curated Video
Behavioral Design Patterns in C++ - Undo - V
This video helps you store copies of command objects that are executed in a stack and test our implementation.
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
Curated Video
Behavioral Design Patterns in C++ - Undo - IV
In this video, we will continue implementing the undo method in the remaining command classes.
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
Curated Video
Behavioral Design Patterns in C++ - Undo - III
This video will help you implement the undo method of several command classes.
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design...
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design...
Curated Video
Behavioral Design Patterns in C++ - Undo - II
This video explains the concept of undo in more depth.
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which encapsulates...
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which encapsulates...
Curated Video
Behavioral Design Patterns in C++ - Undo - I
This video explains the basics of undo and redo through the command pattern.
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design...
<
br/>
This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design...
Curated Video
Behavioral Design Patterns in C++ - TextPad - IX
This video builds upon the previous implementation and moves the functionality of many application methods of their own classes. This will be later useful to implement the undo/redo functionality.
<
br/>
This clip is from the...
<
br/>
This clip is from the...