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Blender to Unreal Engine - Become a Dungeon Prop Artist - Organizing the Props within Our World
During this lesson, we will lay out our props in the UE5 world to check their scale within the scene. We are going to take all our props from the content browser and lay them out on a platform.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing Our Weapons
In this lesson, we will be texturing our weapons.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Blood Decals
In this lesson, we will be adding blood details to our stock model using decals in Blender. This will add to the realism of our scene as people bound in stocks are likely to be wounded in some way.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Seals and Stamps to Our Scrolls
This lesson will focus on adding realism to our scrolls by adding seals and stamps to mark their authenticity for the next reader.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Scroll Roughness Using Buffer Visualizer
In this lesson, we are going to make use of a viewport buffer visualizer to help us adjust roughness texture maps. You will learn how to make use of a new technique to help us with tweaking material values.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing and Setting Up Textures
The lesson will teach us how to set up texture maps and import them properly from our resources pack. We will take normal map textures and make sure we are only using DirectX setup for our PBR material workflow.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Cloth Material
This lesson will see us learning how to create the cloth material for our banners.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding the Bookcases to Our Asset Manager
In this lesson, we will be adding the bookcases to our asset manager.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets
In this lesson, we are going to make use of the PBR transparent material and apply it to our sigil decals and dungeon bed straws.
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Blender to Unreal Engine - 3D Plants and Vegetation - Reassigning UE5 Materials
In this lesson, you will learn how to fix issues with imported materials. We will change the default materials to use our own custom setup material instances.
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This clip is from the chapter "Creating PBR Material in Unreal...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Using Color Overlay to Adjust Texture Tint
In this lesson, you will learn how to fix issues relating to the overall color of our foliage texture. We will make use of an overlay method to add a tint to our base color without ruining already created detail.
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Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Terrain Scene with Grass Particles
In this lesson, we will see our 3D foliage pack and flower plants come to life as we finish up our Blender foliage creation and start setting it up within a custom terrain provided by the course. We will make use of weight painting to...
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Experience the Future: Sensory Hotel Room Showcase
Experience the future of hotel rooms with 5 Plus Sensitel - a sensory-rich environment designed to engage all your senses and create a truly immersive stay. From customizable lighting and textures to mood-enhancing scents and music, this...
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he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 16 - Creating Stylized Flame Transparency
In this video, you will learn to create stylized flame transparency using material nodes in Blender, setting up a material node network to achieve realistic and visually appealing flame effects with transparent properties.
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Lesson 16 - Creating Stylized Flame Transparency
In this video, you will learn to create stylized flame transparency using material nodes in Blender, setting up a material node network to achieve realistic and visually appealing flame effects with transparent properties. This clip is...
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Mastering the Art of Isometric Room Design in Blender 3 - Introduction
This clip is from the chapter "Introduction" of the series "Mastering the Art of Isometric Room Design in Blender 3".In this section, we will provide an overview of the course and what you can expect to learn throughout the course.
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Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Creating Motion in Foliage
Learn how to incorporate wind nodes within Unreal Engine to bring your foliage to life. This video will guide you through the process of creating realistic motion for leaves and grass, adding a sense of realism and dynamism to your...
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Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Setting Up Landscape Material Attribute
In this video, you will learn how to create a material attribute-based landscape material. Discover how to texture the terrain based on weight-painted data combined with height map blending, allowing for more detailed and visually...
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Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Seamless Textures and Parameters
In this video, you will learn how to create adjustable materials for seamless textures. Gain control over texture scale and color, and practice setting up materials for wood, metallic surfaces, and water, including transparency...
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Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Vertex Color Material Setup
Learn how to create a vertex color material that allows you to paint additional details, such as moss or dirt, directly onto your 3D assets. This video will guide you through setting up the material graph, assigning vertex color data,...
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Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - PBR Water Opacity Setup
Explore the creation of a PBR water material with adjustable opacity settings. Learn how to use custom-made water textures, create translucent materials, and fine-tune parameters to achieve the desired appearance of water in your...
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Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Reusing Material Instances
Discover the power of reusing material instances across different objects in your scene. This video will show you how to optimize your workflow and maintain project organization by leveraging the flexibility of material instances.
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Curated Video
Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - PBR Material Setup
Learn the fundamentals of creating a basic PBR material shader in Unreal Engine 5. With this knowledge, you will be able to construct realistic-looking surfaces that accurately simulate light interaction, elevating the visual quality...
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Blender Beginner’s Bootcamp - Lesson 10 - Material and Texturing Essentials
In this lesson, we will dive deeper into the essentials of materials and textures in Blender and important topics such as creating and editing materials, using texture nodes, applying procedural textures, and achieving realistic...