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ASP.NET 6.0 - Build Hands-On Web Projects - Integrating Serilog for Web API Logging
This video explains the steps for integrating Serilog for Web API logging. This clip is from the chapter "Coding Project Part 1: Build a Web API" of the series "ASP.NET 6.0 - Build Hands-On Web Projects".This section explains how to...
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ASP.NET 6.0 - Build Hands-On Web Projects - Integrating Microsoft GitHub Repository Sample Code
This video explains the process of integrating the open-source Microsoft repository sample code available for learning purposes in Visual Studio 2019. At the end of this video, you are expected to integrate the model binding sample code...
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ASP.NET 6.0 - Build Hands-On Web Projects - Asynchronous Programming Through Console Application
This video teaches the concepts of asynchronous programming. After going through this video, you will be able to answer questions such as what is asynchronous programming? This clip is from the chapter "Middleware in ASP.NET Core 3.1" of...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Candle Blueprint
The lesson will show you how to make use of your torch blueprint and apply the same fire particles and light flickers to our candles.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Shelf Blueprint with Partial Collision
The lesson will show us how to make use of collisions in a more efficient way within the UE5 world. You will learn how to optimize your assets about having partial collisions to your blueprint collections to make sure your Unreal Engine...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Asset Collections with Physics
In this lesson, we are going to continue working with a blueprint setup for our asset collections. This time, you will also learn how to add physics to your smaller props for the blueprint actors.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Asset Collections
This lesson will show you how to use your blueprints to sort and group assets. We will be adding them manually, using collections. This will help you group them to integrate them into your 'Blender 3 to Unreal Engine 5 Dungeon Modular...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Transparency Mat with PBR Detail
The lesson will teach us how to set a partially transparent mask for the material with full PBR values. We will create a new material variation, which will allow us to make use of the sigils for assets.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Full Material Color Control
In this lesson, we are going to further develop the UE5 PBR material that we use for our material instances. We will set ourselves up with additional control over the base color values, which will allow us to control the saturation and...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Metal Material Instance
In this lesson, you will learn how to set up a metal material for the Unreal Engine 5 assets. We will assign the textures to our PBR material and make sure we end up with nice-looking metal.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Naming Material Instances
We are going to start this lesson by rebuilding the materials for our assets and getting our newly created material instances to have identical naming.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - UE5 Introduction to UI (User Interface)
In this lesson, we will get introduced to the UI in Unreal Engine 5. This will help speed up your workflow because you will develop basic knowledge of all its menus to find them when you need them. Over time, this should become instinctual.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Last Dungeon Prop
This lesson will mark the end of our 3D modelling journey as we finish with the last dungeon prop.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with More Ornate Models
This lesson will focus on adding ornate details to the model (for example, ornate flares on the top).
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Guillotine Model
Although guillotines were introduced later than the medieval historical period that our other assets are meant to depict, we thought you would enjoy learning how to make them as part of this course.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing the Rack Prop
This lesson will see us finishing work on our medieval torture device. We will be texturing the racks, and this will include blood decals as well.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Rack Modelling
In this lesson, we will finish modelling our rack. We will have one rolling pin at the top of the rack, meaning that only the legs or arms can be dislocated at one time.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Troubleshooting Decal Issues
We will be making the decal feather go around the mesh. We will be removing parts of it because some were floating in the air.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Details to the Helm Prop
This lesson will focus on adding details to the helm prop. We will be merging some of the topology to give us clean, sharp edges.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a Simple Shield Prop
In this lesson, we will be creating a simple wooden shield prop to prop up against our weapons rack.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Weapons Rack
This lesson will focus on modelling the weapons rack to house the swords we created. It will be made of wood and will have four slots.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - A Sword Has to Have a Guard
This lesson will see us adding a sword pommel and grip to our sword blades.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Sword Blades
Who could consider a dungeon prop pack complete without a weapons rack for the guard room? In this lesson, we will be forging the sword blades for our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Candle Props
In this model, we will be finishing the candle props for our scene.