Instructional Video12:03
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Breaking Up the Surface of a Digital House

Higher Ed
In this video, you will learn how to break up the surface of the digital house in the castle environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look. This clip is from the...
Instructional Video14:07
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Adding Roof to Our 3D Hut

Higher Ed
In this video, you will learn how to add a roof to the 3D hut in the castle environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look. This clip is from the chapter...
Instructional Video10:05
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Building House Base

Higher Ed
Starting from this video, you will be introduced to modular kit bashing, you will learn how to build the base of the house in the castle environment. You will understand how to use the modular kit assets to build the base and how to...
Instructional Video12:37
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Working with Vertical Slopes of Castle Walls

Higher Ed
In this video, you will learn how to work with the vertical slopes of the castle walls in the environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look. This clip is from...
Instructional Video11:14
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Building Staircase and Fixing Collisions

Higher Ed
In this video, you will learn how to build a staircase and fix collisions in the castle environment. You will understand how to use the collision tool to add collision to the staircase and how to optimize it for better performance. This...
Instructional Video11:25
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Building Archway within Inner Castle Walls

Higher Ed
This video will start you working on elevation. You will learn how to build an archway within the inner castle walls. You will understand how to use modular kit assets to build the archway and how to align and snap them to the grid. This...
Instructional Video10:23
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Creating Curvature Out of Stone Walls

Higher Ed
In this video, you will learn how to create curvature out of the stone walls in the castle environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look. This clip is from the...
Instructional Video0:48
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Creating Entrance for the Tower

Higher Ed
In this video, you will see your scene and modular pieces come to life. You will start building the castle environment by creating an entrance for the tower. You will learn how to use modular kit assets to build the entrance and...
Instructional Video10:19
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Landscape Mode Basics

Higher Ed
In this video, you will learn the basics of the Landscape mode in Unreal Engine 5. You will learn how to create a terrain and manipulate it, add foliage and textures, and understand how to use the different painting tools. This clip is...
Instructional Video11:15
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Setting Up Large-Scale Scene

Higher Ed
In this video, you will learn how to create a large-scale scene in Unreal Engine 5. You will understand how to set up the landscape, the sky, and the lighting, and learn how to optimize the scene for better performance. This clip is from...
Instructional Video12:30
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Resource Pack and Introduction to Modular Kit

Higher Ed
In this video, you will learn about modular kit and resource packs that are available in Unreal Engine 5. You will understand the benefits of using modular kits to build your environment, and how to use the resource pack to create your...
Instructional Video9:06
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Viewport Basics

Higher Ed
This video will take us through the very basics; you will learn how to use the Viewport in Unreal Engine 5 to get a better perspective on your environment. You will learn how to navigate through the viewport using different camera modes,...
Instructional Video12:42
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Creating New Project and UI Basics

Higher Ed
In this video, you will be introduced to Unreal Engine 5 and learn how to create a new project from scratch. You will also familiarize yourself with the user interface of the software and understand how to navigate through the different...
Instructional Video2:34
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Course Objectives

Higher Ed
This clip is from the chapter "Introduction" of the series "Building Medieval Worlds - Unreal Engine 5 Modular Kitbash".Welcome to the course! In this section, we will provide an overview of what you can expect to learn.
Instructional Video7:11
Curated Video

Modern JavaScript from the Beginning - Second Edition - Constructor Functions

Higher Ed
In this video, we will introduce constructor functions and explain how they are used to create objects. We will also discuss the 'new' keyword and how it is used to instantiate objects from constructor functions. This clip is from the...
Instructional Video8:58
Curated Video

ASP.NET Core MVC - Cross-Platform Development - Adding Custom Labels

Higher Ed
This video explains adding custom labels. This clip is from the chapter "Customizing Views and Elements" of the series "ASP.NET Core MVC - Cross-Platform Development".This section explains how to customize views and elements.
Instructional Video18:29
Curated Video

JavaScript Mastery from Zero to Hero - Prepare for Coding Interviews - LeetCode Example Solution Steps - Trapping Rainwater

Higher Ed
In this video, we will discuss the possible steps to resolve this interview question on trapping rainwater. You will get an idea as to what action items one needs to follow to solve this complex problem. This clip is from the chapter...
Instructional Video2:58
Curated Video

JavaScript Mastery from Zero to Hero - Prepare for Coding Interviews - Exercise - Accessing Weather API Data Structures

Higher Ed
This is an exercise video where you will be accessing weather API data structures. This clip is from the chapter "Data Structures - From Zero to Intermediate" of the series "JavaScript Mastery from Zero to Hero - Prepare for Coding...
Instructional Video7:45
Curated Video

The Complete Solidity Course - Zero to Advanced for Blockchain and Smart Contracts - What are Contracts Review in Solidity

Higher Ed
This video explores the concept of contract reviews in Solidity and how they can help improve the security and reliability of your smart contracts. This clip is from the chapter "Learn Advanced Solidity I (Inheritance and Abstractions)"...
Instructional Video12:45
Curated Video

Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Classes & Objects

Higher Ed
Here, we will understand what classes and objects are and which are the keys to object-oriented programming.
Instructional Video14:27
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Candle Blueprint

Higher Ed
The lesson will show you how to make use of your torch blueprint and apply the same fire particles and light flickers to our candles.
Instructional Video16:57
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Light Flicker Code

Higher Ed
In this lesson, we are going to make use of blueprint coding to set ourselves up with a flickering fire. We will make use of randomized values to ensure that our light source looks as organic as possible.
Instructional Video11:06
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Shelf Blueprint with Partial Collision

Higher Ed
The lesson will show us how to make use of collisions in a more efficient way within the UE5 world. You will learn how to optimize your assets about having partial collisions to your blueprint collections to make sure your Unreal Engine...
Instructional Video11:04
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Asset Collections with Physics

Higher Ed
In this lesson, we are going to continue working with a blueprint setup for our asset collections. This time, you will also learn how to add physics to your smaller props for the blueprint actors.