Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Creating Lily Flower 3D Model
This lesson will focus on creating flower petals for water lily plants. We will make use of the techniques we have already learned and the associated modifiers to create more density in our plant mesh. This clip is from the chapter...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Texture Painting Water Lily Pads
In this lesson, we will begin to paint color detail for our water lily pads. We will make use of the custom brush to add more color depth within the mesh and bring out its shape. This clip is from the chapter "Lily Pad 3D Modelling and...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Sculpting Our Lilypad Shape
In this lesson, we will look through the method for shaping the lily pad as part of our water foliage pack. This clip is from the chapter "Lily Pad 3D Modelling and Texturing in Blender" of the series "Blender to Unreal Engine - 3D...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Drawing Custom Plant Stems
This lesson will be a complete guide to shaping foliage stems using Bezier curve functionality in Blender. This clip is from the chapter "Lily Pad 3D Modelling and Texturing in Blender" of the series "Blender to Unreal Engine - 3D Plants...
Curated Video
Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Creating Water Mill Using Free-Form Modular Modelling
In this video, you will learn how to create a water mill using the free-form modular modelling technique. You will learn how to build the base, blades, and other features of the mill. This clip is from the chapter "Free-Form 3D Building...
Curated Video
Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Creating Water VFX Material
Explore the process of creating an animated water material in Unreal Engine 5. This video will guide you through adding constant panning motion and ripple distortion to the water surface, enhancing its visual appeal and creating a more...
Curated Video
Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - PBR Water Opacity Setup
Explore the creation of a PBR water material with adjustable opacity settings. Learn how to use custom-made water textures, create translucent materials, and fine-tune parameters to achieve the desired appearance of water in your scene....
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a Water Material
With this lesson, we will be starting work on creating a water material. We will be using our texture maps and opacity along with the gamma node in Blender.
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Lily Pad Foliage Clusters
In this lesson, we will find out how to create a bundle of lily pads, making use of them in foliage-dense water areas. This clip is from the chapter "Lily Pad 3D Modelling and Texturing in Blender" of the series "Blender to Unreal Engine...
SciShow
SciShow Talk Show: Environmental Engineer Mike Potts & Slick the Tiger Salamander
Welcome back to SciShow Talk Show where Hank Green talks with interesting people! In this episode Hank talks with Mike Potts, an environmental engineer at Pioneer Technical Services, Inc. with special guest Jessi Knudsen Castañeda....
Curated Video
Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Extending 3D Water Mill and Creating Custom Attachments
In this video, you will learn how to extend the 3D water mill that you created in the previous video. You will also learn how to create custom attachments for the mill, such as gears and cogs. This clip is from the chapter "Free-Form 3D...
Curated Video
Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Combining the Modular Collections for a Grand 3D Watermill
In this video, you will learn how to combine the modular collections to create a grand 3D watermill. You will learn how to use different assets to create the blades, walls, and other features of the mill. This clip is from the chapter...
NASA
Scientists Create First-Ever 3-D Model of a Melting Snowflake
This visualization is based on the first three-dimensional numerical model of melting snowflakes in the atmosphere, developed by scientist Jussi Leinonen of NASA's Jet Propulsion Laboratory in Pasadena, California. A better understanding...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Reed Foliage for Water Planes
In this lesson, you will learn how to fix the mesh base of the water foliage. We will use Blender's bisect tool functionality to create a better foundation for our 3D plants. This clip is from the chapter "Creating Reed 3D Plant...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Water Foliage
In this lesson, we will be using another one of Unreal Engine's 5 foliage tools to set up vegetation for the water area. We will make use of elevation options to offset the height of our 3D plants and make them look nicer within our...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Planting 3D Water Foliage
In this lesson, we will be using another one of Blender's particle systems we previously set up. We will add water foliage for the Blender scene. We will make sure to get not only the plants on the top but also the ones underwater to add...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Bump Values for 3D Detail
In this lesson, you will learn how to fix issues with flat textures and manually paint in additional detail for our reed buds. This clip is from the chapter "Water Foliage Reed Texturing" of the series "Blender to Unreal Engine - 3D...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - 3D Foliage Particle Setup
In this lesson, we will find out how to set up a particle system for the other variances in our foliage collections. We will make use of particles to place each collection created onto a preview plane to ensure that the density of our...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Water Material
In this lesson, we will look at the setup for creating water material. We will make use of shader tools to create partial refraction and add parameters to have control over our opacity values from within the material instance. This clip...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Organizing the Project
In this lesson, you will learn how to fix issues with the overall sorting of a foliage pack in Blender. We will take our time to rename and pack our plants in different collections to have better control over what we have created. This...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Creating Depth in Our Swamp
This lesson will focus on creating additional details for the swamp. We will make use of our foliage in combination with a negative offset for its placement to plant underwater vegetation. This clip is from the chapter "Using Foliage...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Animating Our 3D Foliage
In this lesson, we will begin to bring our foliage to life. We will add a wind system with a turbulence force to get motion in our scene. This clip is from the chapter "Animating and Rendering In Blender Software" of the series "Blender...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Importing Assets Creating Materials
In this lesson, you will learn how to take a whole foliage pack previously created and set up within Blender and import it into our UE5 game engine. You will learn how to make use of our import settings to unpack FBX format and how to...
Curated Video
Fan Coil Unit - FCU HVAC
In this video we take a look into HVAC fan coil units to understand how they work. Using 3D models, photos and diagrams to build your knowledge.