Activity
TeachEngineering

Teach Engineering: Rock, Paper, Scissors Probability!

For Teachers 3rd - 5th
Students learn about probability through a LEGO MINDSTORMS NTX-based activity that simulates a game of "rock-paper-scissors." The LEGO robot mimics the outcome of random game scenarios in order to help students gain a better...
Activity
TeachEngineering

Teach Engineering: The Science of Spring Force

For Teachers 9th - 10th
Students use data acquisition equipment to learn about force and displacement in regard to simple and complex machines. In the engineering world, materials and systems are tested by applying forces and measuring the resulting...
Activity
TeachEngineering

Teach Engineering: States of Matter

For Teachers 3rd - 4th
Students act as chemical engineers and use LEGO MINDSTORMS NXT robotics to record temperatures and learn about the three states of matter. Properties of matter can be measured in various ways, including volume, mass, density and...
Activity
TeachEngineering

Teach Engineering: Trebuchet Launch

For Teachers 4th - 6th
Students work as engineers to design and test trebuchets (in this case LEGO MINDSTORMS robots) that can launch objects. During the testing stage, they change one variable at a time to study its effect on the outcome of their designs....
Activity
TeachEngineering

Teach Engineering: On Track Unit Conversion

For Teachers 3rd - 4th
Students use three tracks marked on the floor, one in yards, one in feet and one in inches. As they start and stop a robot specific distances on a "runway," they can easily determine the equivalent measurements in other units by looking...
Activity
TeachEngineering

Teach Engineering: Commanding a Robot Using Sound

For Teachers 5th - 8th
Students continue their exploration of the human senses and their engineering counterparts, focusing on the auditory sense. Working in small groups, students design, create and run programs to control the motion of LEGO TaskBots. By...
Activity
TeachEngineering

Teach Engineering: Testing With J Unit

For Teachers 9th - 10th
JUnit is a testing method that is included with NetBeans (Java) installs or can be downloaded from the web and included in the Java build. In this activity, students design tests for a provided Java class before the class methods are...
Lesson Plan
TeachEngineering

Teach Engineering: What Are Gears? What Do They Do?

For Teachers 4th - 8th
Students are introduced to an important engineering element- the gear. This prepares them to apply this knowledge in four associated activities in order to create successful solutions to design challenges that use LEGO MINDSTORMS NXT...
Lesson Plan
TeachEngineering

Teach Engineering: What Is a Robot?

For Teachers 4th - 8th
This lesson introduces students to the major characteristics of robots. The associated activity uses the LEGO MINDSTORMS NXT system as an example. Before studying robots in more detail, it is important for students to consider the many...
Lesson Plan
TeachEngineering

Teach Engineering: How Does a Robot Work?

For Teachers 4th - 8th
This lesson plan introduces electricity, batteries and motors using a LEGO MINDSTORMS NXT robot. The associated activity guides students to build a simple LEGO NXT set-up and see the practical implementation of the concepts discussed....
Activity
TeachEngineering

Teach Engineering: Testing the Edges

For Teachers 9th - 10th
Students gain experience using the software/systems (engineering) design process, specifically focusing on the testing phase. This problem-based learning activity uses the design process to solve open-ended challenges. In addition to...
Activity
TeachEngineering

Teach Engineering: Foucault Pendulum

For Teachers 5th - 7th
Students learn about the Foucault pendulum, an engineering tool used to demonstrate and measure the Earth's rotation. Student groups then create small experimental versions, each comprised of a pendulum and a video camera mounted on a...
Handout
Wikimedia

Wikipedia: Computer Mouse

For Students 9th - 10th
Wikipedia offers an excellent encyclopedia definition of the computer mouse. Content includes images, history of the mouse, mice in the marketplace, applications of mice in user interfaces, and more.
Activity
TeachEngineering

Teach Engineering: Design a Net Zero Energy Classroom

For Teachers 3rd - 5th
Students create a concept design of their very own net-zero energy classroom by pasting renewable energy and energy-efficiency items into and around a pretend classroom on a sheet of paper. They learn how these items (such as solar...
Lesson Plan
TeachEngineering

Teach Engineering: Get Charged!

For Teachers 3rd - 5th
Students are introduced to the idea of electrical energy. They learn about the relationships between charge, voltage, current and resistance. They discover that electrical energy is the form of energy that powers most of their household...
Activity
TeachEngineering

Teach Engineering: Strong Arm Tactics

For Teachers 6th - 8th
Students generally do not know the complexity that goes into building and programming a robotic arm. In actuality, creating such an arm comes from a design that involves mechanical, electrical, and computer science engineers. This...
Activity
TeachEngineering

Teach Engineering: A Case of Innovation

For Teachers 3rd - 8th
A white paper is a focused analysis often used to describe how a technology solves a problem. In this literacy activity, students write a simplified version of a white paper on an alternative electrical power generation technology. In...
Activity
TeachEngineering

Teach Engineering: Java Programming of Ocr

For Teachers 9th - 10th
Student groups use the Java programming language to implement the algorithms for optical character recognition (OCR) that they developed in the associated lesson. The ultimate goal is to produce computer code that recognizes a digit on a...
Handout
US Department of Labor

Bureau of Labor Statistics: Software Developers

For Students 9th - 10th
A career as a computer software engineer is profiled. Included: nature of the work, training, advancement, employment, job outlook. projections data, earnings, related occupations. A detailed examination of this career is clearly presented.
Unit Plan
TeachEngineering

Teach Engineering: What Is a Computer Program?

For Teachers 4th - 8th
Through four lesson and four activities, students are introduced to the logic behind programming using LEGO MINDSTORMS NXT robots.
Unit Plan
TeachEngineering

Teach Engineering: Android Acceleration Application

For Teachers 9th - 10th
This unit includes two sequential lessons. In the first, students create mobile apps that collect data from an Android device's accelerometer and then store that data to a database. This lesson provides practice with MIT's App Inventor...
Unit Plan
TeachEngineering

Teach Engineering: Robot Design Challenges

For Teachers 4th - 8th
Through the two lessons and five activities in this unit, students' knowledge of sensors and motors is integrated with programming logic as they perform complex tasks using LEGO MINDSTORMS NXT robots and software.
Activity
TeachEngineering

Teach Engineering: Wide World of Gears

For Teachers 3rd - 5th
In an interactive and game-like manner, students learn about the mechanical advantage that is offered by gears. By virtue of the activity's mechatronics presentation, students learn to study a mechanical system as a dynamic system under...
Activity
TeachEngineering

Teach Engineering: Putting Robots to Work With Force & Friction

For Teachers 3rd - 5th
Students learn about the concept of pushing, as well as the relationship between force and mass. Students practice measurement skills using pan scales and rulers to make predictions about mass and distance. A LEGO MINDSTORMS NXT robot is...

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