Activity
TeachEngineering

Teach Engineering: Means, Modes, and Medians

For Teachers 9th - 10th
Students experience data collection, analysis and inquiry in this LEGO MINDSTORMS NXT -based activity. They measure the position of an oscillating platform using a ultrasonic sensor and perform statistical analysis to determine the mean,...
Activity
TeachEngineering

Teach Engineering: Mouse Trap Racing in the Computer Age!

For Teachers 9th - 10th
Students design, build and evaluate a spring-powered mouse trap racer. For evaluation, teams equip their racers with an intelligent brick from a LEGO MINDSTORMS NXT Education Base Set and a HiTechnic acceleration sensor. They use...
Activity
TeachEngineering

Teach Engineering: The Power of Mechanical Advantage

For Teachers 3rd - 5th
Students learn about the mechanical advantage offered by pulleys in an interactive and game-like manner. By virtue of the activity's mechatronic presentation, they learn to study a mechanical system not as a static image, but rather as a...
Activity
TeachEngineering

Teach Engineering: Robo Clock

For Teachers 3rd - 4th
Students learn various topics associated with the circle through studying a clock. Topics include reading analog time, understanding the concept of rotation (clockwise vs. counter-clockwise), and identifying right angles and straight...
Activity
TeachEngineering

Teach Engineering: How Far Does the Robot Go?

For Teachers 6th - 8th
Students practice their multiplication skills using robots with wheels built from LEGO MINDSTORMS NXT kits. They brainstorm distance travelled by the robots without physically measuring distance and then apply their math skills to...
Activity
TeachEngineering

Teach Engineering: Robotic Perimeter

For Teachers 3rd - 5th
Students learn and practice how to find the perimeter of a polygonal shape. Using a ruler, they measure model rooms made of construction paper walls. They learn about other tools, such as a robot, that can help them take measurements....
Activity
TeachEngineering

Teach Engineering: Robot Wheels!

For Teachers 3rd - 5th
Students solidify their understanding of the terms "circumference" and "rotation" through the use of LEGO MINDSTORMS NXT robotics components. They measure the circumference of robot wheels to determine how far the robot can travel during...
Activity
TeachEngineering

Teach Engineering: Hare and Snail Challenges

For Teachers 4th - 8th
Students extend the ideas learned in the maze challenge in this unit with a focus more on the robot design. They learn how to design the gear train from the LEGO MINDSTORMS NXT servomotor to the wheel to make the LEGO taskbot go faster...
Activity
TeachEngineering

Teach Engineering: Understanding Movement in Humans and Robots

For Teachers 4th - 7th
This activity helps students understand how a LEGO MINDSTORMS NXT robot moves using motors and wheels. Then students relate the concepts of decision-making actuation and motion in humans to their parallels in mechanized robots, and...
Activity
TeachEngineering

Teach Engineering: Nxt Ball Shooter

For Teachers 4th - 8th
This activity helps students understand how a motor in a LEGO MINDSTORMS NXT robot uses electricity produced by the battery to move a robot to do useful work in the form of throwing a ball. Students relate the concepts of electricity and...
Activity
TeachEngineering

Teach Engineering: Movement Task Using Sensors Humans and Robots

For Teachers 4th - 7th
This activity helps students understand the significance of programming and also how the LEGO MINDSTORMS NXT robot's sensors assist its movement and make programming easier. Students compare human senses to robot sensors, describing...
Activity
TeachEngineering

Teach Engineering: Master Driver

For Teachers 4th - 8th
Students learn how rotational sensors measure distance, how mathematics can be used for real-world purposes, and about potential sources of error due to gearing when using rotation sensor readings for distance calculations.
Activity
TeachEngineering

Teach Engineering: Control Using Sound

For Teachers 4th - 8th
Students gain a deeper understanding of how sound sensors work through a hands-on design challenge involving LEGO MINDSTORMS NXT taskbots and sound sensors.
Activity
TeachEngineering

Teach Engineering: Don't Bump Into Me!

For Teachers 4th - 8th
Students' understanding of how robotic ultrasonic sensors work is reinforced in a design challenge involving LEGO MINDSTORMS NXT robots and ultrasonic sensors.
Activity
TeachEngineering

Teach Engineering: Python Script Analysis

For Teachers 11th - 12th
Working in small groups, students complete and run functioning Python codes.This requires students to understand the logic employed, and then they must make modifications to the code in order to find the slopes of tangents to a variety...
Activity
TeachEngineering

Teach Engineering: Peripheral Vision Lab

For Teachers 11th - 12th
Students explore their peripheral vision by reading large letters on index cards. Then they repeat the experiment while looking through camera lenses, first a lens with a smaller focal length and then a lens with a larger focal length....
Unit Plan
TeachEngineering

Teach Engineering: How Do Sensors Work?

For Teachers 4th - 8th
Through six lesson/activity sets, students learn about the functioning of sensors, both human and robotic
Lesson Plan
TeachEngineering

Teach Engineering: What Is Bluetooth?

For Teachers 4th - 8th
Students learn about electrical connections, how they work, and their pervasiveness in our world. Two specific skills explored are Morse code and the function of Bluetooth. Using bluetooth, they control LEGO robots remotely from Android...
Lesson Plan
TeachEngineering

Teach Engineering: How Do You Store All This Data?

For Teachers 11th - 12th
During this lesson, students start to see the data structure they will use to store their images, towards finding a solution to this unit's Grand Challenge. Students are introduced to two-dimensional arrays and vector classes. Then they...
Activity
TeachEngineering

Teach Engineering: Save the Stuffed Animal! Push & Pull

For Teachers 1st - 3rd
Students develop an understanding of the concepts of "push" and "pull" as they "save" stuffed animals from danger using LEGO MINDSTORMS NXT robots. After learning more about the concepts through a robot demonstration, students explore...
Activity
TeachEngineering

Teach Engineering: Wait Program!

For Teachers 4th - 8th
After completing an associated lesson, students test their understanding in two programming tasks that utilize LEGO MINDSTORMS NXT robots and sound/touch sensors. Students gain practice in the iterative design-program-test-redesign process.
Activity
TeachEngineering

Teach Engineering: Sumobot Challenge

For Teachers 4th - 8th
Students apply their knowledge of constructing and programming LEGO MINDSTORMS NXT robots to create sumobots- strong robots capable of pushing other robots out of a ring.
Lesson Plan
TeachEngineering

Teach Engineering: How Do You Make Loops and Switches?

For Teachers 4th - 8th
Students learn how to program using loops and switches. Using the LEGO MINDSTORMS NXT robots, sensors and software, student pairs perform three mini programming activities using loops and switches individually, and then combined.
Lesson Plan
TeachEngineering

Teach Engineering: How Does a Touch Sensor Work?

For Teachers 4th - 8th
Students look at human senses and their electronic imitators, with special focus on the skin and touch sensors. They have a chance to handle and get familiar with the LEGO touch sensor, including programming LEGO MINDSTORMS NXT robots to...

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