Handout
Science Buddies

Science Buddies: Career Profile: Sound Engineering Technician

For Students 9th - 10th
Sound engineering technicians have opportunities to work in many venues, from radio stations to Broadway shows. Find out about the education needed for this career and read about the life of a sound technician who freelances for live...
Activity
TeachEngineering

Teach Engineering: Competing Evolved & Engineered Digital Organisms

For Teachers 10th - 12th
Students engineer and evolve digital organisms with the challenge to produce organisms with the highest fitness values in a particular environment. They do this through use of the free Avida-ED digital evolution software application. The...
Lesson Plan
TeachEngineering

Teach Engineering: Introduction to Evolutionary Computation

For Teachers 10th - 12th
Young scholars are introduced to the concepts of evolution by natural selection and digital evolution software. They learn about the field of evolutionary computation, which applies the principles of natural selection to solve...
Lesson Plan
TeachEngineering

Teach Engineering: Using J Unit

For Teachers 9th - 10th
Students focus on the testing phase of the design process by considering how they have tested computer programs in the past and learning about a new method called JUnit to test programs in the future. JUnit is a testing method that is...
Activity
TeachEngineering

Teach Engineering: Linear Equations Game

For Teachers 8th - 9th
Students groups act as aerospace engineering teams competing to create linear equations to guide space shuttles safely through obstacles generated by a modeling game in level-based rounds. Each round provides a different configuration of...
Activity
TeachEngineering

Teach Engineering: Studying Evolution With Digital Organisms

For Teachers 11th - 12th
Students observe natural selection in action and investigate the underlying mechanism, including random mutation and differential fitness based on environmental characteristics. They do this through use of the free AVIDA-ED digital...
Lesson Plan
TeachEngineering

Teach Engineering: Evolution of Digital Organisms

For Teachers 11th - 12th
Students are introduced to the concepts of digital organisms and digital evolution. They learn about the research that digital evolution software makes possible, and compare and contrast it with biological evolution.
Activity
TeachEngineering

Teach Engineering: Computer Simulation of the Sonoran Desert Community

For Teachers 9th - 10th
The computer program's simulation of a Sonoran desert community should ultimately strengthen the student's comprehension of what is required for a natural ecosystem to sustain itself (remain in balance). This computer simulation program...
Website
Other

Bridge Sight Software: The Bridge Site: Software

For Students 9th - 10th
This resource provides links to a wide variety of Bridge Engineering Software. Click on the link to learn about the software.
Activity
TeachEngineering

Teach Engineering: Putting It All Together: Peripheral Vision

For Teachers 11th - 12th
In this culminating activity of the unit, students bring together everything they've learned in order to write the code to solve the Grand Challenge. The code solution takes two images captured by robots and combines them to create an...
Activity
TeachEngineering

Teach Engineering: Arctic Animal Robot

For Teachers 3rd - 5th
Students create four-legged walking robots and measure how far they travel across different types of surfaces. They design and create "shoes" to add to the robots' feet and observe the effect of their modifications on the net distance...
Activity
TeachEngineering

Teach Engineering: You've Got Triangles!

For Teachers 6th - 8th
Students learn about trigonometry, geometry and measurements while participating in a hands-on interaction with LEGO MINDSTORMS NXT technology. First they review fundamental geometrical and trigonometric concepts. Then, they estimate the...
Activity
TeachEngineering

Teach Engineering: An Implementation of Steganography

For Teachers 9th - 10th
Students apply the design process to the problem of hiding a message in a digital image using steganographic methods, a PictureEdit Java class, and API (provided as an attachment). They identify the problems and limitations associated...
Activity
TeachEngineering

Teach Engineering: Start Networking!

For Teachers 9th - 10th
To get a better understanding of complex networks, students create their own, real social network example by interacting with their peers in the classroom and documenting the interactions. They represent the interaction data as a graph,...
Activity
TeachEngineering

Teach Engineering: Deformation: Nanocomposite Compression

For Teachers 4th - 6th
Students learn about nanocomposites, compression and strain as they design and program robots that compress materials. Student groups conduct experiments to determine how many LEGO MINDSTORMS NXT motor rotations it takes to compress soft...
Activity
TeachEngineering

Teach Engineering: Haptics: Touch Command

For Teachers 6th - 8th
Students experience haptic (the sense of touch) feedback by using LEGO MINDSTORMS NXT robots and touch sensors to emulate touch feedback recognition. With four touch sensors connected to LEGO NXTs, they design sensor attachments that...
Activity
TeachEngineering

Teach Engineering: Means, Modes, and Medians

For Teachers 9th - 10th
Students experience data collection, analysis and inquiry in this LEGO MINDSTORMS NXT -based activity. They measure the position of an oscillating platform using a ultrasonic sensor and perform statistical analysis to determine the mean,...
Activity
TeachEngineering

Teach Engineering: The Power of Mechanical Advantage

For Teachers 3rd - 5th
Students learn about the mechanical advantage offered by pulleys in an interactive and game-like manner. By virtue of the activity's mechatronic presentation, they learn to study a mechanical system not as a static image, but rather as a...
Activity
TeachEngineering

Teach Engineering: Robo Clock

For Teachers 3rd - 4th
Students learn various topics associated with the circle through studying a clock. Topics include reading analog time, understanding the concept of rotation (clockwise vs. counter-clockwise), and identifying right angles and straight...
Activity
TeachEngineering

Teach Engineering: How Far Does the Robot Go?

For Teachers 6th - 8th
Students practice their multiplication skills using robots with wheels built from LEGO MINDSTORMS NXT kits. They brainstorm distance travelled by the robots without physically measuring distance and then apply their math skills to...
Activity
TeachEngineering

Teach Engineering: Robotic Perimeter

For Teachers 3rd - 5th
Students learn and practice how to find the perimeter of a polygonal shape. Using a ruler, they measure model rooms made of construction paper walls. They learn about other tools, such as a robot, that can help them take measurements....
Activity
TeachEngineering

Teach Engineering: Robot Wheels!

For Teachers 3rd - 5th
Students solidify their understanding of the terms "circumference" and "rotation" through the use of LEGO MINDSTORMS NXT robotics components. They measure the circumference of robot wheels to determine how far the robot can travel during...
Activity
TeachEngineering

Teach Engineering: Hare and Snail Challenges

For Teachers 4th - 8th
Students extend the ideas learned in the maze challenge in this unit with a focus more on the robot design. They learn how to design the gear train from the LEGO MINDSTORMS NXT servomotor to the wheel to make the LEGO taskbot go faster...
Activity
TeachEngineering

Teach Engineering: Line Follower Challenge

For Teachers 4th - 8th
Student groups are challenged to program robots with light sensors to follow a black line. Learning both the logic and skills behind programming robots for this challenge helps students improve their understanding of how robots work, and...