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Drexel University
Learning Roomba Module 3: Controlling Movement
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
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Making Words
Young writers identify and generate words using the strategies of phonics on the Making Words computer program. Words are typed instead of having to use tiles or paper. Extension activities such as playing the memory game, drawing...
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We All Live Together
First graders examine the lifestyle of classroom and family pets in their natural habitat. They determine the needs of plants and animals, and how those needs are met. They listen to read alouds, sing songs, and draw using computer based...
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Technology: Computer Basics
Students access a variety of resources on the Internet related to basic computer operations and parts. They examine the parts of a computer and the history of computers, view timelines, play games, and read tips on Internet safety.
Statistics Education Web
The Egg Roulette Game
Hard boiled or raw? Which egg will you get? A hands-on activity has scholars explore the impact of conditional probability. Based on a skit from the Tonight Show, pupils model the selection of the two types of eggs using beads. They...
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Meet Your New eBuddy
Learners are introduced to the eBuddies laptop system. Using the technology, they create a new Word document and practice using a mouse. Opening a new window from Internet Explorer, they view an appropriate site which allows them to...
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Reading Lesson Plan -- Shopping for "Big Ticket" Items
Students in adult ESL education classes evaluate and compare information about computers. They demonstrate the correct use of compound nouns in their description of computers. They review information and skills needed to actually visit a...
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Case Tools
Students use CASE Tools in order to develop skills that are relevant in the world of technology and business. They will practice the new skills in mock type of projects that are relevant to real life scenarios.
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Olympic Mascots - and Mash-Ups
The Learning Network has formulated a fill-in the blank worksheet to go along with the New York Times article "Olympic Mascots Inspire Imitations". While the topic is not entirely about physical education, this article could be used for...
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Book Stars
Learners create a Star Book report in 30 minutes or less using exactly 15 words, computers, and the Kidspiration or Inspiration educational software. This quick Language Arts lesson is ideal for assessment of each student's reading...
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Mineral Matters
Middle schoolers work in a team to use the ProScope Digital USB Microscope and a computer to collect microscopic images from a variety of mineral specimens. They compare specimens and determine how they are alike and different by...
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Quadratic Equations with the CBL 2
Learners practice generating parabolas with a motion sensor while determining the vertex form of the equation. They compare it to the regression equation from the calculator onto a data mate software. Each student completes several...
Apple
A Curriculum for Digital Media Creation
Consumer technology has made it possible for filmmakers to create entire movies from the comfort of their home computer. Guide high school film buffs through the process of designing a documentary with an extensive unit published by...
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The Geometry of Circles
Young scholars review the parts of a circle, calculate the circumference and area of a circle, and create student-made tests on the geometry of circles using educational software.
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The Alphabet
Pupils discover the letters of the alphabet by participating in a game. For this phonics lesson, students create books about themselves using their favorite toys and pets. Pupils utilize a computer program called Mouse In the...
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Getting Started With Java-Background
Students study the history of computers including hardware and software, binary representation of data and examine the beginnings of programming languages. They investigate the development of software and the fundamentals of...
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How to Teach Dolch Words with Kid Pix
Students use KidPix computer program to learn Dolch sight words. In this technology and language lesson, students type their Dolch sight words into KidPix to create a quasi-sentence.
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Museum of Computer Technology
High schoolers research the five generations of computing devices and computer inventors, and create a virtual museums.
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Create a Computer Story
Second graders will create their own story and read it aloud. In this literacy/technology lesson plan, 2nd graders use computer software to create their own story, which is read back to them while they write it. Afterward, the student...
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Finite State Machines
Students observe the programming of a computer. In this technology lesson, students analyze the finite state machine and observe it in motion. This assignment requires the teacher to be specific with the students and the...
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Virtual Reality Construction Project
Students utilize the technology of virtual reality in order to perform a construction project. The construction has to do with the making of a reality scene using special Apple Virtual Reality software.
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The Very Grouchy Ladybug: Telling Time
Students practice telling time by reading a children's story. In this time keeping lesson, students read the book The Very Grouchy Ladybug by Eric Carl, and create a schedule for the ladybug to complete certain activities....
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Today is Monday - Calendar Math
Students practice memorizing the seven days of the week and keeping them in order. In this calendar lesson, students read aloud the book Today is Monday by Eric Carle, and create their own calendar style book using educational...
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Bioinformatics
Learners conduct a series of scientific investigation using bioinformatics. In this molecular biology lesson, students collect experimental data using different educational softwares. They calculate and analyze relationships using...