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Creating a Song
Young scholars work cooperatively to compose a twenty measure song using the computer program GarageBand. Guidelines for the student compositions are available and include instrumentation and specific length.
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Welcome To Program A Simple Program in C
Students are introduced to the language in C programming. In groups, they determine the correct function to be used and practice running the program to achieve the desired results. They end the lesson by programming more difficult...
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Reading Portfolio
Students record their own voices using microphones, computers, and reading selections and chart progress at recognizing words, phonics, word structure, and context clues. This elementary lesson uses the computer program Timeliner.
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Writing Names in Kid Pix
Pupils review the ways they learned to write their names before using a software program to write their names on the computer. They use a number of different tools available with the software including fonts, backgrounds and sizes. They...
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Technology: Self-Portraits
Students use Kid Pix to create self-portraits. Using mirrors, they create accurate renditions of themselves on the computer. They print the portraits and display them in the classroom.
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Method of Solution
Young scholars explore the Method of Solution. They identify the components of the Method of Solution. Students develop the method of solution for a project that includes how the computer will be used, the mathematical equations needed...
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Plant Journal
Students measure the daily growth of plants in this technology-based science lesson that uses Timeliner to record student data. The lesson allows students practice at basic computer skills (typing/data entry).
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Graphic Favorite Breakfast Foods
Second graders graph data based on a class survey of their favorite breakfast foods. In this graphing lesson plan, 2nd graders take a class survey of their favorite breakfast foods. Then they take that data and put it into a computer...
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Magnetic Attraction
Second graders create a hypothesis on what objects will attract to magnets. In this magnets lesson plan, 2nd graders use a computer program to create a hypothesis as to what will attract or unattract magnets. For an extension, they test...
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Water Conservation
Students create short videos about water conservation using the computer program iMovie in this cross-curricular lesson provided by the Florida Center for Instructional Technology.
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Destination Reading
Students practice reading skills and comprehension through the use of computers and the educational software "Destination Reading" provided by Riverdeep in this self-directed lesson.
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Ohio Bicentennial
First graders research the history of Ohio and the Ohio Bicentennial. They conduct research using a variety of resources, and participate in class discussions about Ohio. Using Kid Pix computer software they write one fact and create a...
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Clay Animations
Students create short animated films using clay figures, digital video cameras, and the computer program iMovie. In this activity, students work cooperatively in small groups to maximize success.
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Alien Story
Students practice correct punctuation when writing a conversation by using clip art "characters" and the Inspiration or Kidspiration educational computer software. This great language arts instructional activity is intended for an...
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Daily Journals
Young scholars develop writing skills by writing in computer-based journals throughout the schools year. This lesson for the upper-elementary classroom uses the Timeliner educational software program and can be adapted for a variety of...
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Making Books
Pupils make a variety of books using the computer program iPhoto and digital images of their choosing. This lesson for the upper-elementary classroom includes an example of student work and four possible lesson extensions and alternatives.
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Personal Timeline
Students interview family members, find seven important life events, and arrange these events in chronological order using the educational computer-based program Timeliner. This lesson includes a Timeliner example of student work.
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Poem Movies
Students create iMovie presentations that represent favorite poems chosen by the students in this language arts lesson for the upper-elementary classroom. The lesson includes resource links to find poetry and requires computers and movie...
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Technology: Locating Home on the Internet
Second graders use Yahoo to locate their home locations on maps. They discover the diatances from their homes to school to determine who lives the closest. They experience the Internet as a source for information.
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Select a Sound: RCX Programming
Pupils program an RCX to play one sound if a touch sensor is pressed down and another if it is not pressed. They write the program to repeat twenty times and incorporate the use of both a fork and a loop.
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Things that Go Bump, Bump, Bump
Learners program previously constructed bumper cars to keep bumping and reversing indefinitely. They use touch sensors attached to separate ports and complete a worksheet.
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Engineering: Lego Cars and Light Sensors
Students build Lego cars with attached light sensors. They program the car to enter a tunnel and reverse out when it records a darker light reading.
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Zoobilation
Youngsters become familiar with zoo animals. They sort them into categories, and choose an animal to act out. Two zoo centers are created in the classroom that have examples of the animals for the pupils to play with. Then, they choose...
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The Very Hungry Caterpillar
Here is a good lesson on butterflies and caterpillars. After listening to The Very Hungry Caterpillar, young learners put cards that depict the life cycle of a butterfly in the correct order. There are some good ideas for center...