Activity
TeachEngineering

Teach Engineering: Automatic Floor Cleaner Computer Program Challenge

For Teachers 6th - 8th
Students learn more about assistive devices, specifically biomedical engineering applied to computer engineering concepts, with an engineering challenge to create an automatic floor cleaner computer program. Following the steps of the...
Activity
TeachEngineering

Teach Engineering: Computer Simulation of the Sonoran Desert Community

For Teachers 9th - 10th
The computer program's simulation of a Sonoran desert community should ultimately strengthen the student's comprehension of what is required for a natural ecosystem to sustain itself (remain in balance). This computer simulation program...
Lesson Plan
TeachEngineering

Teach Engineering: Program Analysis Using App Inventor

For Teachers 7th - 9th
In computer science, program analysis is used to determine the behavior of computer programs. Flow charts are an important tool for understanding how programs work by tracing control flow. Control flow is a graphical representation of...
Unit Plan
TeachEngineering

Teach Engineering: Our Bodies Have Computers and Sensors

For Teachers 5th - 8th
Students learn about the human body's system components, specifically its sensory systems, nervous system and brain, while comparing them to robot system components, such as sensors and computers. The unit's life sciences-to-engineering...
Activity
TeachEngineering

Teach Engineering: Flow Charting App Inventor Tutorials

For Teachers 7th - 9th
Students design and create flow charts for the MIT App Inventor tutorials in this computer science activity about program analysis. In program analysis, which is based on determining the behavior of computer programs, flow charts are an...
Activity
TeachEngineering

Teach Engineering: Using Waits, Loops and Switches

For Teachers 4th - 8th
Students incorporate their knowledge of wait blocks, loops, and switches into their programming of the LEGO MINDSTORMS NXT robots to perform different tasks depending on input from a sound sensor and two touch sensors. This activity...
Activity
TeachEngineering

Teach Engineering: Studying Evolution With Digital Organisms

For Teachers 11th - 12th
Students observe natural selection in action and investigate the underlying mechanism, including random mutation and differential fitness based on environmental characteristics. They do this through use of the free AVIDA-ED digital...
Professional Doc
Other

Inspiration and Kidspiration: University of Wisconsin

For Students Pre-K - 1st
This site features Kidspiration and Inspiration tools for active learning. Students and teachers will benefit from this comprehensive list of 50 different ways to use inspiration and kidspiration in the classroom and beyond.
Activity
Other

Word Processing Activity: Fbla Flyer 1

For Teachers 9th - 10th
This site provides a student activity to allow learners the opportunity to develop and practice computer skills in a word processing program. Students are given instructions to use the computer to create a flyer.
Lesson Plan
TeachEngineering

Teach Engineering: Curiosity Killed the App

For Teachers 7th - 9th
Students gain experience with the software/system design process, closely related to the engineering design process, to solve a problem. First, they learn about the Mars Curiosity rover and its mission, including the difficulties that...
Activity
TeachEngineering

Teach Engineering: Putting It All Together: Peripheral Vision

For Teachers 11th - 12th
In this culminating activity of the unit, students bring together everything they've learned in order to write the code to solve the Grand Challenge. The code solution takes two images captured by robots and combines them to create an...
Activity
TeachEngineering

Teach Engineering: Android App Development

For Teachers 9th - 10th
Students develop an app for an Android device that utilizes its built-in internal sensors, specifically the accelerometer. The goal of this activity is to teach programming design and skills using MIT's App Inventor software (free to...
Activity
TeachEngineering

Teach Engineering: Mars Rover App Creation

For Teachers 7th - 9th
Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO MINDSTORMS NXT robots, simulating the...
Activity
TeachEngineering

Teach Engineering: Testing the Edges

For Teachers 9th - 10th
Students gain experience using the software/systems (engineering) design process, specifically focusing on the testing phase. This problem-based learning activity uses the design process to solve open-ended challenges. In addition to...
Activity
TeachEngineering

Teach Engineering: Testing With J Unit

For Teachers 9th - 10th
JUnit is a testing method that is included with NetBeans (Java) installs or can be downloaded from the web and included in the Java build. In this activity, students design tests for a provided Java class before the class methods are...
Activity
TeachEngineering

Teach Engineering: Evolving Tce Biodegraders

For Teachers 11th - 12th
A hypothetical scenario is introduced in which the class is asked to apply their understanding of the forces that drive natural selection to prepare a proposal along with an environmental consulting company to help clean up an area near...
Activity
TeachEngineering

Teach Engineering: Hearing: How Do Our Ears Work?

For Teachers 5th - 8th
Students learn about the anatomy of the ear and how the ears work as a sound sensor. Ear anatomy parts and structures are explained in detail, as well as how sound is transmitted mechanically and then electrically through them to the...
Activity
TeachEngineering

Teach Engineering: Music by Touch

For Teachers 4th - 8th
Through a hands-on design challenge involving LEGO MINDSTORMS NXT robots, students learn programming skills and logic design as they program robot computers to play sounds and rotate a wheel when a touch sensor is pressed, and then...
Activity
TeachEngineering

Teach Engineering: That's Hot! Robot Brain Programming

For Teachers 5th - 8th
With the challenge to program computers to mimic the human reaction after touching a hot object, students program LEGO robots to "react" and move back quickly once their touch sensors bump into something. By relating human senses to...
Activity
TeachEngineering

Teach Engineering: Understanding Communication With a Robot

For Teachers 4th - 8th
Student pairs first act out the instructions a robot is given with one person providing instructions and the other person following the instructions. This activity helps students understand how a robot is programmed and with what type of...
Activity
TeachEngineering

Teach Engineering: Gears: Determining Angular Velocity

For Teachers 4th - 6th
Students work as engineers and learn to conduct controlled experiments by changing one experimental variable at a time to study its effect on the experiment outcome. Specifically, they conduct experiments to determine the angular...
Activity
TeachEngineering

Teach Engineering: Arctic Animal Robot

For Teachers 3rd - 5th
Students create four-legged walking robots and measure how far they travel across different types of surfaces. They design and create "shoes" to add to the robots' feet and observe the effect of their modifications on the net distance...
Activity
TeachEngineering

Teach Engineering: A Lego Introduction to Graphing

For Teachers 5th - 7th
Students use a LEGO ball shooter to demonstrate and analyze the motion of a projectile through use of a line graph. This activity involves using a method of data organization and trend observation with respect to dynamic experimentation...
Activity
TeachEngineering

Teach Engineering: Wide World of Gears

For Teachers 3rd - 5th
In an interactive and game-like manner, students learn about the mechanical advantage that is offered by gears. By virtue of the activity's mechatronics presentation, students learn to study a mechanical system as a dynamic system under...