TeachEngineering
Teach Engineering: Simulating the Bug
Students modify a provided App Inventor code to design their own diseases. This serves as the evolution step in the software/systems design process. The activity is essentially a mini design cycle in which students are challenged to...
TeachEngineering
Teach Engineering: Ocean Water Desalination
Students learn about the techniques engineers have developed for changing ocean water into drinking water, including thermal and membrane desalination. They begin by reviewing the components of the natural water cycle. They see how...
Technovation
Curiosity Machine: Challenges: Build a Cantilever
Make a cantilever that can hold 5 marbles at least 12 inches away from its base structure with this engineering challenge. The site contains the challenge, a lesson plan, tips, and a place for students to document their engineering process.
TeachEngineering
Teach Engineering: Robotics Peripheral Vision
This unit is designed for advanced programming classes. It leads students through a study of human vision and computer programming simulation. Students apply their previous knowledge of arrays and looping structures to implement a new...
Technovation
Curiosity Machine: Challenges: Make a Hydraulic Machine
Can you lift pennies with water? In this challenge, students will build a machine that uses a fluid to move and can lift at least 10 pennies. On this site, there is also tips, a lesson plan, and a place for students to document their...
Technovation
Curiosity Machine: Challenges: Build a 3 D Object Out of Tetrahedra
Can you build a 3-D object out of tetrahedra that is as big as you are? With this challenge, students will be using common household items to build their tetrahedra structure. Site contains the challenge, tips, a lesson plan, and a place...
Other
University of Cincinnati: Project Step: Build a Bridge
In this two-period lesson, students work in teams to focus on the real-world application of bridge design and construction based on capacity, cost, and aesthetics.
Technovation
Curiosity Machine: Challenges: Learn to Draw Proportions
In this challenge, students will draw an animal with accurate proportions. The website includes tips, a lesson plan, and a place for students to document their process.
TeachEngineering
Teach Engineering: An Implementation of Steganography
Students apply the design process to the problem of hiding a message in a digital image using steganographic methods, a PictureEdit Java class, and API (provided as an attachment). They identify the problems and limitations associated...
TeachEngineering
Teach Engineering: Houston, We Have a Problem!
Students apply their mathematics and team building skills to explore the concept of rocketry.Throughout the design process, teamwork is emphasized since the most successful launches occur when groups work effectively to generate creative...
TeachEngineering
Teach Engineering: Animals and Engineering
Students are introduced to the classification of animals and animal interactions. Students also learn why engineers need to know about animals and how they use that knowledge to design technologies that help other animals and/or humans....
TeachEngineering
Teach Engineering: Planting Thoughts
Students gain an understanding of the parts of a plant, plant types and how they produce their own food from sunlight through photosynthesis. They also learn about transpiration, the process by which plants release moisture to the...
TeachEngineering
Teach Engineering: Environments and Ecosystems
Students explore the biosphere and its associated environments and ecosystems in the context of creating a model ecosystem, learning along the way about the animals and resources. Students investigate different types of ecosystems, learn...
TeachEngineering
Teach Engineering: Go With the Energy Flow
Students learn about energy and nutrient flow in various biosphere climates and environments. They learn about herbivores, carnivores, omnivores, food chains and food webs, seeing the interdependence between producers, consumers and...
TeachEngineering
Teach Engineering: Ready, Set, Escape
During this project, students will be asked to design a device that will measure out a time period of exactly 3 minutes. They will be asked to brainstorm ideas using the different materials provided. Students will observe and explain the...
Other
Bloodhound Ssc: Engineering Adventure
An engineering adventure for registered schools that allows students to participate in the research, design, building and testing of a car. Registration for schools is free and gives teachers access to school resources and lesson plans.
TryEngineering
Try Engineering: Telescoping Periscope
Working in teams of "engineers", students explore how a periscope works and is used. They design, build, and test a working periscope made from everyday materials that has adjustable mirrors and be able to telescope as well.
TryEngineering
Try Engineering: A Question of Balance
Students work in teams to fill jars with a product that is uniform in weight or count. Lesson investigates how manufacturing engineers use weight scales and measurement to develop systems that can create consistent products.
Other
Kids Science Challenge: Skateboarding Engineering
Have you ever wanted to build your own skateboard? Well, now is your chance! Learn the process and materials used to build once, customize it yourself and send it to your friends.
Other
American Society for Engineering Education: E Gfi: Think Like a Bird!
Young scholars learn about wildlife habitats, environmental engineering, and the complexities of nest construction by attempting to design and build a nest themselves. This activity can be done individually or with a partner.
TryEngineering
Try Engineering: Eeeek a Mouse!
Young scholars investigate how a mouse works by dissembling and evaluating its design. They are also challenged to improve the design by eliminating or changing components of the mouse they dissembled.
TryEngineering
Try Engineering: Critical Load
This lesson looks at critical load, the amount of weight a structure can hold beyond which it would collapse. Student teams will design and test a structure using playing cards that has to meet specific criteria. Afterwards, they...
TeachEngineering
Teach Engineering: Problem Solving
Lesson explains the seven steps to the problem solving process. Young scholars can practice the process using associated activities.
Discovery Education
Discovery Education:nanotechnology,biological Engineering and Biosensors [Pdf]
A lesson plan where students use their innovative thinking skills to design biosensors for a future use. During the lesson, students will learn about nanotechnology and biosensors.