Seussville
It's Time to Play Seuss-Aphone!
Play a game of telephone, Dr. Seuss style! Kids can use the suggested phrases listed on this page or choose any silly sentence that the famous cat wearing a hat says. See the materials for two more activities.
Jackson Public Schools
Summer Reading Activities
Provide parents with the tools they need to bridge the summer learning gap with this collection of fun activities. Whether it's creating an alphabet poster with illustrations for each letter, playing a game of sight word concentration,...
Student Handouts
Learning Cubes
Add a game-like aspect to class discussion or writing with a die that has something other than numbers on it. You or your learners can roll the die to decide if it's time analyze, compare and contrast, describe, explain and illustrate,...
Houghton Mifflin Harcourt
American Stories: Challenge Activities (Theme 2)
For those class members who have mastered the basic concepts and need extra challenges, here's a packet of activities sure to engage them in stories about American immigration and exploration. Kids may design a dramatic...
ESL Kid Stuff
Classroom Stationery
What's in the bag? Learn about classroom items, such as pens, glue, pencils, and books, with a series of fun activities. Kids sing and play games to practice their new vocabulary words.
ESL Kid Stuff
Vegetables
Help your learners exercise healthy eating habits with a series of activities about vegetables. Kids learn about common vegetables with songs, matching games, flashcards, and crafts.
1 plus 1 plus 1 equals 1
I Can Read! Sight Words Set #8
Provide the building blocks to a strong education with a packet about sight words. Kids work on the words little, we, do, and all with tracing and matching activities, as well as games and flash cards.
1 plus 1 plus 1 equals 1
I Can Read! Sight Words Set #7
Your kindergartners will be reading before you know it after practicing their sight words! Work on and with an array of fun reading activities, such as bingo, connect-the-dots, and matching games.
1 plus 1 plus 1 equals 1
I Can Read! Sight Words Set #3
Practice sight words with an array of fun activities. Kids focus on like, is, my, and it with bingo games, connecting the dots, and tracing activities.
1 plus 1 plus 1 equals 1
I Can Read! Sight Words Set #10
Focus on sight words with a series of worksheets for beginning readers. Kids can work on where, are, did, and no with matching games and tracing activities, and many more.
1 plus 1 plus 1 equals 1
I Can Read! Sight Words Set #14
Study the sight words but, have, will, and into with a series of reading activities. With tracing lessons, matching games, and flash cards, the packet is a great first step to a successful reading education.
Houghton Mifflin Harcourt
Let’s Count!: Extra Support Lessons (Theme 5)
In a themed series of lessons and activities, beginner readers are given extra support in reading through chants, games, and practice worksheets.
Curated OER
Introducing Jane Eyre
"How can a magazine reflect a particular time and culture?" Using this prompt, your class explores the Victorian Era as it relates to Charlotte Bronte's Jane Eyre. They can also play the "Victorian Women's Rights" game for the year 1840...
Florida Center for Reading Research
Alphabet Borders
Help young scholars name the letters of the alphabet. They use the provided alphabet border and letter cards to take turns saying and finding various alphabet letters. This simple game can be extended by having learners focus on the...
Florida Center for Reading Research
Fluency: Letter-Sound Correspondence, Fluency Letter Wheel
Young scholars spin their way to letter sound fluency. While tomes, pairs spin a spinner and make the sound of the letter on which it lands. They add a counter to their cup for each sound they make correctly. At the end of the game,...
Florida Center for Reading Research
Phonological Awareness: Phoneme Matching, Medial Phoneme Dominoes
Matching medial phonemes can be as easy as playing a game of dominoes! These dominoes contain pictures of items children can say. As they say each word aloud, they work to match the medial sound to one on an adjacent card. Just like real...
Curated OER
Blue Ribbon Readers: Visualizing
Introduce young readers to the comprehension strategy of visualizing by asking them to think about a place that makes them happy. After illustrating or using words to describe this place, the class moves on to an interactive game using...
Curated OER
Today I Feel Silly Activity Plan
A big part of learning how to be emotionally healthy is learning how to identify and express your emotions. The book Today I Feel Silly is the inspiration for a wonderful activity plan that is intended to teach young children how to be...
Weebly
Cereal Box Book Report
What is is about cereal boxes that draws consumers in? Tap into the effective marketing of cereal boxes and apply those elements to a book report. Pupils cover cereal boxes with information about their chosen books. they must create a...
Curated OER
Language Arts: Punctuation and Characterization
Learners prepare for a test on punctuation and characterization by completing practice assignments. While completing the assignment, they note the difference between direct and indirect characterization and explain how punctuation...
Curated OER
Long A Word Matching Game
In this long a word learning exercise, students cut out words with long a in them and cut out the pictures they go with, and match them together. Students match 8 words with 8 pictures.
Curated OER
Long E Words Matching Game
In this long e words instructional activity, students cut out long e words and the pictures they go with, and then match them up together. Students complete 8 matches.
Curated OER
Olympic Athletes and Moments in Time
Students examine the history of the Olympics and their athletes. In this interviewing skills instructional activity, students role play the parts of reporters and athletes as they conduct interviews based on research of the Olympic games...
Curated OER
Playing with History
Students consider the elements that make computer games compelling, then use these elements to develop game 'narratives' based on historic events.
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