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Curated OER
Sequences in Geogebra
Students follow detailed directions to use the GeoGebra program. In this mathematics lesson, students find the nth term of a sequence, and use line art to approximate a Bezier's curve. Students locate points and segments on a circle. The...
Beauty and Joy of Computing
Sprite Drawing and Interaction
Discover how to program objects to move on a screen. In the second lab of a five-part unit, each learner uses block instructions to program a sprite to follow their mouse (cursor). They investigate how to use these same block...