Lesson Plan
Curated OER

I Can Buy Anything I Want: Consumer Debt and Social Responsibility

For Teachers 9th - 12th
A clear, comprehensive overview of consumer debt, credit, interest, international currency, and social responsibility, this 45-minute session falters in the application stage. You'll need to create a way for learners to demonstrate their...
Lesson Plan
Curated OER

All The Bell & Whistles

For Teachers 9th - 12th
Young adults are so eager to get that first cell phone. And, cell phones have so many cool extras! Learners conduct real-life research to determine which cell phone carrier offers the best deals on things like wall paper, ringtones, and...
Lesson Plan
Curated OER

Counting Money Activity

For Teachers 2nd
Second graders explore commerce by practicing monetary transactions. For this consumer math lesson, 2nd graders practice using math functions to add and subtract different amounts of money. Students identify the different monetary units...
Lesson Plan
Curated OER

Beautiful Bovine

For Teachers 2nd - 4th
Looking for a fun and interactive way to explore bovine biology? Learners read a brief informational text (included for printing) before participating in several cross-curricular activities. First, grab their attention with a hilarious...
Lesson Plan
Curated OER

Out and About: The Science of Sport

For Teachers 1st - 12th
Students take a closer look at sports science. In this hands-on learning lesson, students may visit the Science Museum, the Life Science Centre, or the Wimbledon Lawn Tennis Museum online or in-person to discover details related to the...
Lesson Plan
Curated OER

Accounting -- Journalizing Sales and Cash Payments

For Teachers 9th - 12th
Students brainstorm a list of what they believe a customer is. In groups, they practice journaling sales to a customer who pays with cash or with credit. To end the instructional activity, they discover the proper way to prove cash...
Lesson Plan
Curated OER

Product of the Future Activity

For Teachers 9th - 12th
Students predict what computers, games, or products be like in 2030. They think about and design futuristic products.