Curated OER
Places, Places, Everyone
First graders play the game Show Me and use math software to practice place value.
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Animal Research Project
First graders are introduced to the topic of researching by the librarian. Using a worksheet, they use various sources in the library to choose one animal from various groups. They complete a fact sheet on each animal and report their...
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Wet Heads
Middle schoolers apply the steps of the scientific method to an experiment. They complete an instructional activity of scientific inquiry and use a spreadsheet software to create a graph illustrating data gathered.
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"Place the State" Game
Pupils participate in a computer game in which they locate and place the U.S. states on a blank outline map. In small groups, they take turns dragging and dropping the states in the proper location on a map.
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Buying a Car
Students complete the PLATO ¿¿ Educational Software lesson: Math Problem Solving: Car Costs to determine if he/she can afford to drive the car they are planning to buy.
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Copy Cat
Students examine a Webmath page, and demonstrate how to copy and paste. They create a computer-generated template page presenting the attributes of two- and three- dimensional shapes.
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Tasty Tech Activity With Excel
Students are introduce to basic Excel skills, rank their opinions of menu items from fast food restaurants, add their answers to the spreadsheet, and then create a simple graph of the results.
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Education for Global Peace
Students survey the class and graph the results. In this graphing and data collection lesson, students conduct a survey to see where their shirts were produced. Individuals use software to graph the results and create a written...
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Visualizing the Invisible
Learners create animations of black holes using a computer and also materials that are scanned and used in their animation. In this black hole lesson students explore how to use animation and create an example of a Black Hole.
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Patterns: A Stitch in Time
Learners recognize shapes, designs and numbers that form patterns. Using their surroundings, they identify common patterns. They create their own patterns in various software programs and share them with the class.
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Newsmakers
Learners create a newsletter that tells others about themselves and their family. They use publishing software to create their newsletters.
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Class, At-ten-tion!
Students explore alphabetical and chronological organization through geography. In this instructional activity on ancient India, students use computers to create and publish autobiographical time lines to illustrate important events in...
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Click! Writing Through Digital Photography
Students take their own digital photographs and scan them onto the computer. For each photograph, they write about them and use the internet to research their subject in the photo more throughly. They are graded based on a rubric and...
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ICT Activity 5 Modeling with Elmer
Students are introduced to the 'Elmer' stories. They take Elmer to different places through their story writing and painting. Students are shown how to use some painting tools. They experience a 'virtual' visit from Elmer the Elephant....
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The Earth is Tilted, What Does that Mean?
Students examine the tilt in the Earth's revolution around the sun. Using that information, they draw a picture and label the indirect and direct rays of the sun. In groups, they answer discussion questions and complete an assessment...
Curated OER
A Map Mystery
First graders solve a mystery by following map clues. In this map clues lesson plan, 1st graders follow a computer program called Neighborhood Map Machine. In this program, it gives students directional and spatial clues in order to...
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Matter
Third graders are introduced to the topic of matter. As a class, they brainstorm what they already know about matter and its properties. After completing a worksheet, they participate in an experiment in which they observe matter in...
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Ethnobotany Research Paper
Learners are introduce and discuss Ethnobotany and develop their own research writing. Pupils research plants that have already been identifyed as having medicinal or cultural/historical value around the world. They investigate...
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Clay Animation
Students are introduced to the history of clay animation. The use of construction, technology, and integration of curriculum make the lesson unique. The highlight of the project is the creation of a storyboard.
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Money Management
Students explore money management skills and economics thru a creative project where students earn "money" for their assigned "jobs." They keep track of their income and expenses in a transaction record and explore the Excel money...
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Celebration of Cultures
Students create a multimedia project to represent their own culture and personal identity. They design a personal Coat of Arms using a computer graphics program and digital camera, write a script and film an interview, and contribute a...
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Counting Zero to Five
Students are introduced to the numerals zero through five. They associate the numeral with the correct number of objects. Students comprehend the quantities zero through five showing "How many?" by counting their fingers or using a...
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Engaging English: Create Alliteration Wall-Hangings to Excite Young Learners
Learners explore the concept of alliteration. In this sound devices lesson, students use educational software to create alliterative phrases that are accompanied by appropriate clip art, design tools, and graphics.
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Planet Interiors
Students compare and contrast the Earth's interior with 2 other planets by looking at images on the computer. In this planet interiors lesson plan, students write a paper about their findings.