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Curated OER
Respiratory Attack Tag
Students experiment with the alveoli by showing how nicotine, tar and carbon dioxide can affect the lungs. They role play being nicotine, carbon dioxide, tar, alveoli and cough.
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The Shapes Balancing Act
Young scholars comprehend the concept of balance, specifically the terms "base of support" and "center of gravity". They review the different basic shapes: triangle, circle, square, line, point, and rectangle. Students discuss how we...
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Caveman Tag
Students practice fleeing and dodging skills, spatial awareness, some experience with normal tag games.
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Micro-organism Immune System Tag
Students play a game of tag and reinforce their understanding of the immune system.
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Math Challenge
Students, using laminated math flash cards, play a review game with a partner. Also using Polyspots, they run, walk, or skip to the board with their answers.
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Mat Move Over
Students move safely in general space to practice transferring weight skills such as a log roll, cartwheel, forward roll, egg roll, leap over, walk over, etc.
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Math Tag
Students work on solving arithmetic problems with a game of tag. They must solve a problem to be unfrozen.
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Rod, Penny, and Lightning: The Straight Story
Students review the concept of a movement story. As a class, they practice moving in straight, curved and zigzag pathways while making frozen body shapes of the characters in the story. To end the lesson plan, they must complete the same...
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GET'N JIGGY WITH THE JITTERBUG
Twelfth graders research the history of the jitterbug dance through an interactive group project. The goal of the lesson is to get them to execute the dance steps independently with little outside help from the teacher. The steps are...
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Wipeout (Dancing Legs) Tag
Students choose to dance or do a stationary swimming movement within this lesson. They play a game of noodles and taggers. The teacher explains the rules to the game and then the game begins.
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Hoop Tag
Students play a modified game of tag. Given specific roles of "it" and "free-er," they try to remain outside of the hula hoops that have been placed on the gym floor. Students work cooperatively with the free-er to remain in the game.
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Recycling Quest
Students integrate the concept of recycling into an aerobic activity. They incorporate the use of baskets, crates, wrist bands, vests, and bean bags, They play a remote game until all the "trash" is retrieved.
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Seashore Limitations
Students demonstrate the movements and behaviors of creatures from different parts of the ocean.
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Whistle Mixer
Students engage in an easy way to practice addition and subtraction skills while moving in different ways.
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Pedometer Partner Fitness Fun (with Digi-walkers)
Students enhance fitness through the use of stations, working with another, and technology (e.g., digiwalkers).
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Getting Started with Traveling
Students are introduced to the basic traveling skills of walking, marching, galloping, and skipping while helping them to explain the concept of general space.
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Nineteenth Ammendment
Students discuss the Nineteenth Amendment and how it gave women the power to vote. They emphasize the struggle women had in gaining the right to vote and some important questions are answered.
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Vowel Catcher
Students reinforce their knowledge of different vowel sounds while playing a form of tag.
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Clockwise/Counterclockwise Math
Students practice the concept of moving in clockwise and counterclockwise directions to tell time using addition and subtraction.
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Alphabet Tag
Students work on letter recognition as they play a game of tag. To get unfrozen they make a letter with their body and a free runner guesses the letter.