EngageNY
Normal Distributions (part 1)
Don't allow your pupils to become outliers! As learners examine normal distributions by calculating z-scores, they compare outcomes by analyzing the z-scores for each.
Curated OER
Pick A Number
Elementary schoolers find out which month has the most class birthdays (mode) and which birthday represents the middle point of all the birthdays (median). They gather and organize data to find one number that fairly represents the whole...
EngageNY
Making Fair Decisions
Life's not fair, but decisions can be. The 17th installment of a 21-part module teaches learners about fair decisions. They use simulations to develop strategies to make fair decisions.
American Statistical Association
Happy Birthday to . . . Two?
How many people do you need in a room before two likely share the same birthday? Scholars consider this puzzle by analyzing a set of data. They ponder how to divide the data and determine the proper size of a group for this event to...
EngageNY
Bean Counting
Why do I have to do bean counting if I'm not going to become an accountant? The 24th installment of a 35-part module has the class conducting experiments using beans to collect data. Learners use exponential functions to model this...
EngageNY
Sampling Variability in the Sample Proportion (part 1)
Increase your sample and increase your accuracy! Scholars complete an activity that compares sample size to variability in results. Learners realize that the greater the sample size, the smaller the range in the distribution of sample...
EngageNY
Drawing a Conclusion from an Experiment (part 1)
Challenge your classes to complete an experiment from beginning to end. Learners make their own hypotheses, collect and analyze their own data, and make their own conclusions. They are on their way to becoming statisticians!
EngageNY
Expected Value of a Discrete Random Variable
Discover how to calculate the expected value of a random variable. In the seventh installment of a 21-part module, young mathematicians develop the formula for expected value. They connect this concept the dot product of vectors.
EngageNY
Games of Chance and Expected Value 2
Use expected values to analyze games of chance. The 15th installment of a 21-part module has young mathematicians looking at different games involving tickets and deciding which would be the best to play. They calculate expected payoffs...
Curated OER
Valentine Marbles
if you've ever had to guess how many items were in a jar, then this problem is for you! With a big jar full of red and white marbles, does picking a sample of 16 allow your learners to get a good estimate on the percentages of each...
Teach Engineering
Energy Efficiency
Using the resource is probably the most efficient way to learn about efficiency. The 18th installment of a 25-part Energy Systems and Solutions unit has pupils investigate energy efficiency through discussions and associated activities....
EduGAINs
Data Management
Using a carousel activity, class members gain an understanding of the idea of inferences by using pictures then connecting them to mathematics. Groups discuss their individual problems prior to sharing them with the entire class....
Curated OER
Patterns in the Multiplication Table
Explore patterns in the multiplication table in order to deepen your third graders' understanding of this essential skill. Implement this activity as a whole-class lesson, allowing students to work in pairs or small groups to support...
Curated OER
Statistics and Shopping
Explore how statistics are used in everyday life. Your soon-to-be savvy consumers use the Internet to find consumer-related statistical information and learn to make wise consumer decisions. Includes links to a practice sheet about data...
Curated OER
An Introduction to Mathematica and the "Birthday Problem"
Twelfth graders determine the probability of two people in their class sharing the same birthday. In this determining the probability of two people in their class sharing the same birthday problem lesson, 12th graders use...
Curated OER
Investigation-Design Your Own Spinner
Middle schoolers design their own spinner that meets the given criteria. In this math lesson, students discuss biased versus unbiased events or outcomes when dealing with probability. Middle schoolers are given 5 criteria that must be...
Curated OER
Introduction to Probability
Students define experiment, outcome, event, and probability, and explain the formula for finding the probability of an event.
Curated OER
Probability and Sports
Students explore the concept of probability in sports. In this probability in sports lesson, students research a sport that they enjoy. Students find probability information related to their sport. Students share their findings with the...
Curated OER
Probability & Game Theory
Learners explore the concept of probability. In this probability lesson, students perform various probability experiments including flipping a coin, picking m&m's out of a bag, and the birthday problem.
Curated OER
Finding Probability
Sixth graders explore the math concept of probability. In this probability instructional activity, 6th graders examine visual examples of finding probability. Students also practice solving problems that their instructors model.
Curated OER
Probability and Sports
Students research topics on the internet where probability is relevant. Students study statistics and probability concepts by looking at practical questions that arise in professional sports.
Curated OER
From Probability to Combinatorics and Number Theory
Students see how division is used to help solve probability problems. They use tables as data structures where they are used to count outcomes and to compute probabilities. Students use games to help solve probability problems.
Curated OER
Probability
Fifth graders participate in a lesson that is concerned with the mastery of math concepts related to probability. They play a math game that is an adaptation from Rock, Paper, and Scissors.
Curated OER
Replacement and Probability
Students explore sampling with and without replacement. They explore the effects on the probability of drawing a desired object. Students examine probability and the difference between sampling with and without replacement.