Interactive
Texas Education Agency (TEA)

Imagery, Metaphor, and Simile (English II Reading)

For Students 10th Standards
The sixth interactive in this series introduces learners to the power of figurative language. After studying examples of similes and metaphors, readers examine how such comparisons help them see through a writer's eyes. Interactive...
Interactive
Texas Education Agency (TEA)

Simile and Metaphor (English III Reading)

For Students 11th Standards
The key idea in this interactive exercise designed for high schoolers is that figurative language, especially similes, and metaphors, add layers of meaning to a text. Users examine examples from speeches, ads, movie dialogue, and poems,...
Interactive
Curated OER

Simile, Metaphor, Hyperbole

For Students 4th - 8th
In this online interactive figurative language worksheet, students respond to 15 fill in the blank questions identifying each sentence as a simile, metaphor, or hyperbole.
Interactive
Texas Education Agency (TEA)

Allusion (English II Reading)

For Students 10th Standards
The eighth lesson in a series of reading interactives focuses on allusions and what these literary devices add to a text. Readers examine examples of four types of allusions: mythological, religious, historical, and literary. They then...
Interactive
Curated OER

Idiom Quizzes - Animals

For Students 5th - 10th
Following an exhaustive list of animal idioms, metaphors, and similes (categorized by animal), an online interactive quiz checks reader facility with their use. In each of 20 questions, a sentence has a definition for one expression in...
Interactive
Curated OER

Poetic Devices

For Teachers 5th - 6th
For this figurative language worksheet, students read and study examples of simile and metaphor. There are 20 questions to be used with Smartboard and 10 questions in which students identify similes or metaphors.
Interactive
Quia

Quia: Matching: Literary Devices

For Students 3rd - 8th Standards
This matching game has students match examples of literary devices (yellow boxes) with the terms (blue boxes). There are multiples of each, but each set is matched to a specific box. Java is required.
Interactive
Quia

Quia: Concentration: Literary Devices

For Students 9th - 10th Standards
This game asks students to match literary devices (similes, metaphors, personification, slang/dialect and allusions) with their examples while remembering where they are located behind covered squares. Java is required.

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