TMW Media
Equations Of Motion In One Dimension: Solving another problem, Part 1
Given certain parameters, how would solve the first part of this given problem? Equations Of Motion In One Dimension, Part 3
ATHS Engineering
Introduction to Motion in Two Dimensions
This video explains how to understand motion in 2D by focusing on one dimension at a time and making assumptions about gravity and acceleration. The video also covers how to calculate the trajectory of a projectile, including the X and Y...
TMW Media
Equations Of Motion In One Dimension: Solving a problem
Given certain parameters, how would solve this given problem? Equations Of Motion In One Dimension, Part 2
TMW Media
Equations Of Motion In One Dimension: Solving another problem, Part 2
Given certain parameters, how would solve the second part of this given problem? Equations Of Motion In One Dimension, Part 4
Curated Video
Average Velocity and Instantaneous Velocity for Motion in 2 Dimensions
Master the concepts of average and instantaneous velocity in two- and three-dimensional motion using displacement and position vectors. Understand how velocity vectors align with displacement and tangents to the path of motion
Curated Video
Average Acceleration and Instantaneous Acceleration in 2 Dimensions
Understand how instantaneous acceleration works in two-dimensional motion by analyzing vector changes in velocity. Learn about average vs. instantaneous acceleration, and how their components shape curved trajectories
TMW Media
Velocity and Acceleration In One Dimension: Velocity
What does velocity mean? What is the difference between velocity and speed? What is the typical units used for distance? How do you define the average velocity? Velocity and Acceleration In One Dimension, Part 2
TMW Media
Velocity and Acceleration In One Dimension: Converting units
We will learn how to convert units by solving a problem. Velocity and Acceleration In One Dimension, Part 3
Curated Video
What is Position Vector and Displacement Vector?
Explore how position and displacement vectors describe motion in two and three dimensions using i, j, k notation. Learn how to calculate vector differences and understand reference frames in kinematics
Curated Video
Projectile Motion: Derivation of Projectile Motion Equations
Explore projectile motion in two dimensions with detailed derivations, formulas, and solved numericals. Understand how horizontal and vertical components shape the parabolic trajectory under gravity
Professor Dave Explains
Kinematics Part 3: Projectile Motion
Things don't always move in one dimension, they can also move in two dimensions. And three as well, but slow down buster! Let's do two dimensions first. You know, like a cannonball. Isn't this getting fun?
Curated Video
Forces and Acceleration in Two Dimensions: A Physics Problem
Net force and acceleration_newton's second law.mp4
Flipping Physics
A Range Equation Problem with Two Parts
Mr.p throws a ball toward a bucket that is 581 cm away from him horizontally. He throws the ball at an initial angle of 55° above the horizontal and the ball is 34 cm short of the bucket. If mr.p throws the ball with the same initial...
Crash Course
Vectors and 2D Motion: Crash Course Physics
Continuing in our journey of understanding motion, direction, and velocity... today, Shini introduces the ideas of Vectors and Scalars so we can better understand how to figure out motion in 2 Dimensions. But what does that have to do...
Flipping Physics
Understanding Relative Motion: One-Dimensional Frames of Reference in AP Physics 1
This section, we explain the concept of relative motion, emphasizing that the motion of an object depends on the observer's frame of reference. In AP Physics 1, relative motion is limited to one dimension. A common example involves two...
Flipping Physics
Introduction to Projectile Motion
My strategy for solving any projectile motion problem. You need to split the variables in to the x and y directions and solve for time. Sounds simple and it really is, usually.
Flipping Physics
(part 1 of 2) An Introductory Projectile Motion Problem with an Initial Horizontal Velocity
Can you drop a ball from a moving vehicle and get it to land in a bucket? You can using Physics! In this video we solve an introductory projectile motion problem involving an initial horizontal velocity and predict how far in front of...
Flipping Physics
Nerd-A-Pult #2 - Another Projectile Motion Problem
This time in our projectile motion problem, we know the displacement in the y-direciton and we are solving for the displacement in the x-direciton. We could you use the quadratic formula and I even show you how, however, I also show you...
Flipping Physics
Nerd-A-Pult - An Introductory Projectile Motion Problem
An introductory projectile motion problem where you have to break the initial velocity vector in to its components before you can work with it. The Nerd-A-Pult is the perfect tool for showing projectile motion.
Flipping Physics
The Classic Bullet Projectile Motion Experiment with X & Y Axis Scales
This is only the actual experiment in slow motion with X and Y axis scales to measure exactly where the ball is. The video was filmed at 60 frames per second, which means that each frame is 1/60th of a second apart. (with the exception...
Flipping Physics
Relative Motion Problem: Solving for the angle of the moving object
It is not obvious in all relative motion problems how to draw the vector diagrams. Sometimes the velocity of the object with respect to the Earth is not the hypotenuse of the velocity vector addition triangle. Here we address how to...
Flipping Physics
Deriving the Range Equation of Projectile Motion
Learn how to derive the Range of Projectile. The Horizontal Range of a Projectile is defined as the horizontal displacement of a projectile when the displacement of the projectile in the y-direction is zero.
Flipping Physics
Understanding the Range Equation of Projectile Motion
The Horizontal Range of a Projectile is defined as the horizontal displacement of a projectile when the displacement of the projectile in the y-direction is zero. This video explains how to use the equation, why a launch angle of 45°...
3Blue1Brown
Visualizing quaternions (4d numbers) with stereographic projection - Part 1 of 2
How to visualize quaternions, a 4d number system, in our 3d world