Curated OER
Matching Pairs
Pupils examine the probability of the various findings in a game and determine the odds of winning. They differentiate between the facts of odds versus probability. Students use higher order thinking skills to explain how a problem is...
Curated OER
Coin Tossing
Sixth graders examine the use of probability and compare it to actual real world results. In groups, they flip a coin a specific number of times while their other group members roll a set of dice the same amount of times as the coin. To...
Curated OER
Linear Equations
Eighth and ninth graders solve and graph 42 different problems that include writing various equations and graphing them on a grid. First, they create a table for each equation and graph it on a grid locating the x-and y-intercepts. Then,...
PBS
Remove One
With a set of 15 chips and a number line, learners predict what sums may occur with the rolling of two dice. When their sum comes up, they remove one of the chips from their number line with the objective of being the first to remove...
Curated OER
The Apple Blossom Problem
In this apple blossom problem, students examine a given situation in a board game. They determine the best way to win the game and the expected payoff. This one-page worksheet contains 1 problem.
EngageNY
Expected Value of a Discrete Random Variable
Discover how to calculate the expected value of a random variable. In the seventh installment of a 21-part module, young mathematicians develop the formula for expected value. They connect this concept the dot product of vectors.
EngageNY
Games of Chance and Expected Value 1
There's a strong chance that class members enjoy learning math through engaging games. Scholars analyze games of chance to determine long-term behavior. They learn to calculate expected value to help with this assessment.
Curated OER
Creating a Bar Graph Using a Spreadsheet: Dice Rolling Probabilities
Tenth graders explore the concept of spreadsheets. They create a simple spreadsheet and chart from given data. Students perform basic formatting procedures on their chart. They use spreadsheet functions to perform calculations.
Curated OER
What Are the Risks?
Middle schoolers use dice to determine the risk of being exposed to radon. They practice using new vocabulary related to probability and ratios. They make predictions about the results and record their observations.
Curated OER
Tree Diagrams
In this tree diagram worksheet, students read story problems. From the given information, they draw tree diagrams to determine the total possible number of outcomes. This one-page worksheet contains ten problems.
Curated OER
Counting Principle
In this counting principle activity, students solve 10 problems by applying the counting principle to each one. First, they determine the number of possible outcomes in a coin toss. Then, students the number of different cards with the...
Curated OER
Making Learning a Game
A game lesson can be a way to explore a variety of concepts with your students.
Curated OER
The Fair Factor
Students participate in playing many games to determine if they are fair or not. They create their own game that is fair to play with their classmates.
Curated OER
Number Sense
Eighth graders participate in a activity that is concerned with reviewing basic math concepts using the four operations. The activity is composed of a math game that is played by them.
Illustrative Mathematics
Illustrative Mathematics: 7.sp Rolling Dice
Roll two dice 10 times. After each roll, note whether any sixes were observed and record your results in the table below. Aligns with 7.SP.C.7.
University of Texas at Austin
Mathematics Teks Toolkit: Rolling Races
Students play a game by rolling dice and determining the probability of outcomes of colors.
Beacon Learning Center
Beacon Learning Center: Lions, Tigers, and Probability
Students explore the probabilities of simple events, such as rolling a dice, in this interactive web lesson.
CK-12 Foundation
Ck 12: Algebra Ii: 5.1 Sample Spaces and Probability
This section explores how to determine the sample space, or possible outcomes, for an event such as rolling dice. It also investigates how to determine the probability of different outcomes occurring for an activity such as flipping a...
Khan Academy
Khan Academy: Theoretical and Experimental Probability: Coin Flips and Die Rolls
A set of questions on experimental and theoretical probabilities using coins and dice. Answers are accompanied by explanations.
Khan Academy
Khan Academy: Simple Probability
Practice finding probabilities of events, such as rolling dice, drawing marbles out of a bag, and spinning spinners. Students receive immediate feedback and have the opportunity to try questions repeatedly, watch a video or receive hints.
Texas Instruments
Texas Instruments: Probability Simulations App
This App allows students to explore probability theory with interactive animation that simulates rolling dice, tossing coins, and generating random numbers. They use evaluation options such as bar graphs and table of trials data....
Texas Instruments
Texas Instruments: Probability
Students examine predictable outcomes of events such as flipping a coin or rolling a dice. They see that these events repeated many times form a pattern of distribution. They explore the probability concepts of most likely and least likely.
Shodor Education Foundation
Shodor Interactivate: Racing Game With Two Dice
Simulate a game where "N" players roll two dice, and the lucky player has an advantage for reaching the finish.
National Council of Teachers of Mathematics
Nctm: Figure This: Are Dice Fair or Not?
Is it fair or not fair? That is the question. Try this math challenge where you use your probability and number sense skills to determine whether or not a game is fair. Find out how mastering this challenge can be useful in real life...