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TeachEngineering

Teach Engineering: Robo Clock

For Teachers 3rd - 4th
Students learn various topics associated with the circle through studying a clock. Topics include reading analog time, understanding the concept of rotation (clockwise vs. counter-clockwise), and identifying right angles and straight...
Activity
TeachEngineering

Teach Engineering: Trebuchet Launch

For Teachers 4th - 6th
Students work as engineers to design and test trebuchets (in this case LEGO MINDSTORMS robots) that can launch objects. During the testing stage, they change one variable at a time to study its effect on the outcome of their designs....
Unit Plan
TeachEngineering

Teach Engineering: Our Bodies Have Computers and Sensors

For Teachers 5th - 8th
Students learn about the human body's system components, specifically its sensory systems, nervous system and brain, while comparing them to robot system components, such as sensors and computers. The unit's life sciences-to-engineering...
Activity
TeachEngineering

Teach Engineering: Save the Stuffed Animal! Push & Pull

For Teachers 1st - 3rd
Students develop an understanding of the concepts of "push" and "pull" as they "save" stuffed animals from danger using LEGO MINDSTORMS NXT robots. After learning more about the concepts through a robot demonstration, students explore...
Unit Plan
Georgia Department of Education

Ga Virtual Learning: Fantasy and Science Fiction: Isaac Asimov

For Students 9th - 10th
This lesson focuses on Isaac Asimov, science fiction author. It features links to I, Robot, a a collection of nine science fiction short stories and Isaac Asimov's website. It also provides questions and a quiz over "Robbie," the first...
Activity
TeachEngineering

Teach Engineering: Haptics: Touch Command

For Teachers 6th - 8th
Students experience haptic (the sense of touch) feedback by using LEGO MINDSTORMS NXT robots and touch sensors to emulate touch feedback recognition. With four touch sensors connected to LEGO NXTs, they design sensor attachments that...
Activity
TeachEngineering

Teach Engineering: Let's Take a Slice of Pi

For Teachers 4th - 5th
Working as a team, students discover that the value of pi (3.1415926) is a constant and applies to all different sized circles. The team builds a basic robot and programs it to travel in a circular motion. A marker attached to the robot...
Activity
TeachEngineering

Teach Engineering: The Power of Mechanical Advantage

For Teachers 3rd - 5th
Students learn about the mechanical advantage offered by pulleys in an interactive and game-like manner. By virtue of the activity's mechatronic presentation, they learn to study a mechanical system not as a static image, but rather as a...
Activity
TeachEngineering

Teach Engineering: Nxt Ball Shooter

For Teachers 4th - 8th
This activity helps students understand how a motor in a LEGO MINDSTORMS NXT robot uses electricity produced by the battery to move a robot to do useful work in the form of throwing a ball. Students relate the concepts of electricity and...
Activity
TeachEngineering

Teach Engineering: Mars Rover App Creation

For Teachers 7th - 9th
Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO MINDSTORMS NXT robots, simulating the...
Lesson Plan
TeachEngineering

Teach Engineering: How Do You Make a Program Wait?

For Teachers 4th - 8th
Building on the programming basics learned so far in a corresponding Robotics unit, learners learn how to program using sensors rather than by specifying exact durations. Working with the LEGO MINDSTORMS NXT robots and software, they...
Activity
TeachEngineering

Teach Engineering: About Accuracy and Approximation

For Teachers 5th - 7th
Students learn about the concepts of accuracy and approximation as they pertain to robotics, gain insight into experimental accuracy, and learn how and when to estimate values that they measure. Students also explore sources of error...
Activity
TeachEngineering

Teach Engineering: Deformation: Nanocomposite Compression

For Teachers 4th - 6th
Students learn about nanocomposites, compression and strain as they design and program robots that compress materials. Student groups conduct experiments to determine how many LEGO MINDSTORMS NXT motor rotations it takes to compress soft...
Activity
TeachEngineering

Teach Engineering: All Fat Is Not Created Equally!

For Teachers 5th - 7th
Students learn that fats found in the foods we eat are not all the same; they discover that physical properties of materials are related to their chemical structures. Provided with several samples of commonly used fats with different...
Activity
TeachEngineering

Teach Engineering: Wide World of Gears

For Teachers 3rd - 5th
In an interactive and game-like manner, students learn about the mechanical advantage that is offered by gears. By virtue of the activity's mechatronics presentation, students learn to study a mechanical system as a dynamic system under...
Activity
TeachEngineering

Teach Engineering: Molecules: The Movement of Atoms

For Teachers 11th - 12th
Students work as engineers to learn about the properties of molecules and how they move in 3D space through the use of LEGO MINDSTORMS NXT robotics. They design and build molecular models and use different robotic sensors to control the...
Activity
TeachEngineering

Teach Engineering: Rock, Paper, Scissors Probability!

For Teachers 3rd - 5th
Students learn about probability through a LEGO MINDSTORMS NTX-based activity that simulates a game of "rock-paper-scissors." The LEGO robot mimics the outcome of random game scenarios in order to help students gain a better...
Activity
TeachEngineering

Teach Engineering: States of Matter

For Teachers 3rd - 4th
Students act as chemical engineers and use LEGO MINDSTORMS NXT robotics to record temperatures and learn about the three states of matter. Properties of matter can be measured in various ways, including volume, mass, density and...
Activity
TeachEngineering

Teach Engineering: You've Got Triangles!

For Teachers 6th - 8th
Students learn about trigonometry, geometry and measurements while participating in a hands-on interaction with LEGO MINDSTORMS NXT technology. First they review fundamental geometrical and trigonometric concepts. Then, they estimate the...
Activity
TeachEngineering

Teach Engineering: On Track Unit Conversion

For Teachers 3rd - 4th
Students use three tracks marked on the floor, one in yards, one in feet and one in inches. As they start and stop a robot specific distances on a "runway," they can easily determine the equivalent measurements in other units by looking...
Activity
TeachEngineering

Teach Engineering: Using Waits, Loops and Switches

For Teachers 4th - 8th
Students incorporate their knowledge of wait blocks, loops, and switches into their programming of the LEGO MINDSTORMS NXT robots to perform different tasks depending on input from a sound sensor and two touch sensors. This activity...
Activity
TeachEngineering

Teach Engineering: Hearing: How Do Our Ears Work?

For Teachers 5th - 8th
Students learn about the anatomy of the ear and how the ears work as a sound sensor. Ear anatomy parts and structures are explained in detail, as well as how sound is transmitted mechanically and then electrically through them to the...
Activity
TeachEngineering

Teach Engineering: Pupillary Response & Test Your Reaction Time

For Teachers 5th - 8th
Students observe and test their reflexes, including the (involuntary) pupillary response and (voluntary) reaction times using their dominant and non-dominant hands, as a way to further explore how reflexes occur in humans. They gain...
Activity
TeachEngineering

Teach Engineering: Putting It All Together: Peripheral Vision

For Teachers 11th - 12th
In this culminating activity of the unit, students bring together everything they've learned in order to write the code to solve the Grand Challenge. The code solution takes two images captured by robots and combines them to create an...

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