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Curated OER
Polygons and Plane Figures
Students choose a polygon to define and describe, and use Power Point and the Internet to present their polygon.
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The Entrepreneur's Game
Twelfth graders explore the basic principles of the US free enterprise system. They examine the basic principles of the US free enterprise system including profit motive, voluntary exchange, private property rights, and competition.
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Finding Percent When Given A Fraction
Seventh graders calculate percentages when given a fraction. They convert a percentage to a fraction. All of this be done by each student's ability to read the graphs made available by the spreadsheet information.
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What Comes Next?
Students explore the concept of A-B and A-B-B patterns, and show this by creating a pattern with concrete objects and on the Kid Pix Deluxe computer program.
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Fun with Patterns
Students identify, extend and create patterns using various types of manipulatives and then work a pattern game in the computer lab to reinforce what was learned.
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Investigating Transformations Of Parent Functions
Learners identify the basic transformations of parent functions. They use their graphing calculator to create a transformation booklet by folding a sheet of computer paper in half and stapling along the folded edge.
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What's Your Favorite? Survey And Graphing Project
Sixth graders create and edit spreadsheet documents using all data types, formulas and functions, and chart information. They collect and organize data that be portrayed in a graph that they create using EXCEL.
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Let's Play the Stock Market
Eighth graders explore the basics about investing in the stock market, begin to see how the knowledge of decimals, fraction, and percents can be applied to financial profit or loss if investing in the market, and track their stocks using...
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Shapes And Colors
Students distinguish between circles, squares, and rectangles and various colors in which they utilize the KidPix program on the computer to create them. They alternate; allowing each student to have a turn constructing and coloring in...
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Counting to 10
Students count to 10 by using cheerios as manipulatives, identify numbers 1-10 by sight, and go to a website by using the Internet and computer keyboard (numeric) to answer questions (with help of teacher).
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Courts of Measure
Students practice their area and perimeter measurement. In this measurement lesson plan, students watch a video about perimeter and area. Students measure a gym for perimeter and area. Students write number sentences for the area and...
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A Scheduling Dilemma
Young scholars solve train-scheduling word problems using a four-step problem solving model. For this problem solving lesson, students work in groups to a four-step procedure about a train scheduling dilemma.
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Strength in Size? Madagascar Cockroach Pulls
Fourth graders conduct an experiment involving size and relative ability in smaller species using Madagascar cockroaches. They make predictions about how many pennies the roaches can pull, compare the results to human strength, and...
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Circles and Stars
Students solve multiplication problems utilizing virtual manipulatives, express multiplication problems in form of expressions, enter data into a spreadsheet and analyze results, and play game Circles and Stars.
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Mavericks and Measurement
Learners study the measurement formulas for area and perimeter in real-life situations. For this area and perimeter lesson, students design a bed and arrange furniture in a hotel room using area and perimeter formulas for a 7 1/2 foot...
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Ranchers and Patterns
Fifth graders engage in problem solving. In this patterns lesson plan, 5th graders are presented with a problem regarding ranching that they solve as a class. Students watch a video about how patterns are used in the real world. ...
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How Much?
Fifth graders problem solve to determine if a fundraiser will be successful in the money raising activity. In this problem solving instructional activity, 5th graders read a book about fund raising and write down important vocabulary...
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Away we Go
Students work in groups to calculate the costs of a trip to Six Flags amusement park. In this domain and range lesson, students calculate the least and greatest amounts of money needed for tickets, food, souvenirs, and airplane tickets.
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Technology: Money Equivalency
First graders,working on computers, drag coins into boxes to equal amounts pictured. Following a demonstration, they demonstrate how to type number sentences. As an extension, 1st graders create equivalent amounts using specific numbers...
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Over and Under
Students play a game of passing the ball over their heads, between their legs and shout out letters of the alphabet each time the ball reaches the end of the line.
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Party Time
Young scholars design a budget to plan for a class party. In this problem solving lesson, students devise a budget with a limit of fifty dollars for a class party. Young scholars discuss and estimate the amount of money needed for food...
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Prime Numbers and Factors
Students determine factors of numbers to 100 and identify prime factors; students differentiate prime and composite numbers by the factors of the numbers.
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In the Right Mode
Sixth graders practice determining mean, median, mode, and range using individual mileage logs. They convert miles to kilometers and graph their results.
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Coordinate Grid: Mapping an Archaeological Site
Students examine how archaeologists preserve context of sites through use of rectangular grid or Cartesian coordinate system, and develop sense of distance by pacing off and estimating distances.