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Illustrative Mathematics
Illustrative Mathematics: 7.rp Walk a Thon 2
The purpose of this task is for students to translate information about a context involving constant speed into information presented in a table and to find the time it takes to travel a unit distance as well as the distance traveled per...
Physics Aviary
Physics Aviary: Practice Problems: Finding Velocity in a Ground Soccer Kick
Students must determine where a soccer ball will land based on the speed with which it is kicked. Students will also need to find the time in the air and the maximum height obtained by the projectile. This problem does not take place on...
TeachEngineering
Teach Engineering: Wheeling It In!
In an open-ended design activity, students use everyday materials (milk cartons, water bottles, pencils, straws, candy) to build a small-scale transportation device. They incorporate the use of a wheel and axle, and lever into their...
PBS
Pbs: A Classical and Relativistic Trip to a Black Hole
This PBS site is a classroom activity that takes a trip to a black hole. Students apply calculations on distance, velocity, acceleration, time, circular motion, density, and more.
TeachEngineering
Teach Engineering: Vector Voyage!
In this activity, students will use vector analysis to understand the concept of dead reckoning. Students will use vectors to plot their course based on a time and speed. They will then correct the positions with vectors representing...
Physics Aviary
Physics Aviary: Practice Problems: Ground to Wall Soccer Kick Problem
Students must determine where a soccer ball will hit a wall based on the speed with which it is kicked. Students will also need to find the time in the air in milliseconds. This problem does not take place on Earth.
BBC
Bbc: Gcse Bitesize: Motion
This lesson focuses on motion including definitions, how to calculate the change in velocity and the average acceleration, and a link to an assessment.
Science Education Resource Center at Carleton College
Serc: Discovering Velocity Outside of the Classroom
A physics lab activity where students gather data from classmates running at different rates on a football field. They then share their gathered data and transfer it to a graphing program to ultimately calculate average velocity.
University of Cambridge
University of Cambridge: Nrich: Bike Ride
On this one page website sharpen your logic and rate measurement skills while working on this challenge. The solution is available to double check your solution.
University of Cambridge
University of Cambridge: Nrich: Walk and Ride
On this one page website sharpen your logic and rate measurement skills while working on this challenge. The solution is available to double check your solution.
University of Cambridge
University of Cambridge: Nrich: The Hare and the Tortoise
On this one page website sharpen your logic and rate measurement skills while working on this challenge. The solution is available to double check your solution.
Sophia Learning
Sophia: Velocity: Lesson 3
This lesson will introduce the concept of velocity, explaining what it is, how it is calculated, and common units used to represent it. It is 3 of 3 in the series titled "Velocity."
TeachEngineering
Teach Engineering: Stay in Shape
In this activity, students will learn that math is important in navigation and engineering. Ancient land and sea navigators started with the most basic of navigation equations (Speed x Time = Distance). Today, navigational satellites use...
CK-12 Foundation
Ck 12 Exploration Series: Simulations: Physics: Archery
[Free Registration/Login Required] Watch this animation as an archer shoots at a target on an angle, and its horizontal and vertical paths and its velocity are explained. An interactive follows where you can manipulate the archer's...
Science Buddies
Science Buddies: How Fast Can You Shoot a Hockey Puck?
In this project, you'll need: a puck, a hockey stick, a tape measure, at least one helper with a stopwatch and an empty rink. Have your friend start the watch just as you make contact with the puck, and stop it when the puck hits the...
Science Buddies
Science Buddies: How Fast Do Seismic Waves Travel?
Here's a geology project that uses historical seismograph data that you can collect from the comfort of your own computer. You'll use a web interface to a network of seismometers run by the Northern California Earthquake Data Center, at...
The Tech Interactive
The Tech Interactive: Tech Tip: Data Collection: Reflecting on Your Design [Pdf]
This resource explains why data collection is a great way to make informed improvements to a design, and how to do it. Data can be quantitative - such as a measurement of distance or time - or qualitative, such as an observation of...
Other
Sprk: Macro Lab Lesson 4 Percentages: Teacher Guide [Pdf]
Students will use Sphero to explore percentages using speed and color. The speed experiments are quantitative and the color experiments are qualitative. They will program the Sphero to move at 100% speed for a particular amount of time,...
Texas Instruments
Texas Instruments: A Steep Hike Adventure 3
Students use the CBR 2 to gather distance and time data for various walking speeds. They observe the effect of change in direction and speed of motion on distance versus time graphs. Students interpret and analyze graphs, calculate slope...
Physics Aviary
Physics Aviary: Projectile Lab
This lab is designed to have students find the relationships that affect the horizontal distance travelled by a projectile. Students will be able to modify the starting height, initial speed and angle at which the projectile is fired....
Alabama Learning Exchange
Alex: Sonar Mapping of the Ocean Floor
Mapping the ocean floor must be done by indirect observation. One method involves bouncing a sonar signal off of the ocean floor and measuring the length of time this signal takes to return. This length can be translated into distance:...
TeachEngineering
Teach Engineering: Navigating by the Numbers
In this instructional activity, middle schoolers will learn that math is important in navigation and engineering. Ancient land and sea navigators started with the most basic of navigation equations (Speed x Time = Distance). Today,...
Illustrative Mathematics
Illustrative Mathematics: 7.rp Molly's Run
In this lesson plan students are given a distance and time and are to determine the speed.
Physics Aviary
Physics Aviary: Accelerating Electrons Lab
This lab is designed to have students investigate the factors that affect the speed of an electron and the time it takes an electron to travel the distance between two charged plates.
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