Interactive
Khan Academy

Challenge: Mouse Tracker

For Students 6th - Higher Ed
Create a small but useful little program that allows you move a dot with your mouse and see the coordinates change as the mouse moves.  Starting with a dot that moves with the mouse, add to this program the text of the points...
Interactive
Khan Academy

Challenge: Mickey Mouse Ears

For Teachers 6th - Higher Ed
My, what big ears you have! Novice JavaScript programmers adjust Mickey's ears to be proportional with his face and any changes to it. The key is to use variable expressions so that the values used are dependent upon the variable that...
Interactive
Khan Academy

Challenge: Constellation Maker

For Students 6th - Higher Ed
Populate your own universe with constellations and stars. Modify the existing JavaScript code to use the push method of arrays, and mouseX and mouseY to draw a star based on the click and position of the mouse. 
Interactive
Khan Academy

Challenge: Your First Painting App

For Students 6th - Higher Ed
Ever wonder how those neat painting applications work? Completing this coding activity will give you some insight. First, starting with a simple function that draws a small circle as the mouse moves around the screen, adjust the function...
Interactive
Khan Academy

Challenge: Picture Painter

For Students 6th - Higher Ed
Your young coding students will love the result of this programming activity and will be amazed at what they can make the computer do. Using objects and their properties, they will create a paint brush that will redraw an object across...
Interactive
Khan Academy

Challenge: Flashy Flash Card

For Students 6th - Higher Ed
Create your own flash card in this JavaScript coding activity. Modify the given code so that the answer is revealed when the mouse is pressed. Provides good practice of conditional if-else statements.
Activity
Beauty and Joy of Computing

Conditional Blocks

For Students 9th - 12th
If you use the resource, then pupils will understand conditional block instructions. In the first lab of a six-part unit, pupils learn how to use conditional statements (if/then) in block instructions for computer programming. They apply...
Activity
Beauty and Joy of Computing

Sprite Drawing and Interaction

For Students 8th - 12th
Discover how to program objects to move on a screen. In the second lab of a five-part unit, each learner uses block instructions to program a sprite to follow their mouse (cursor). They investigate how to use these same block...
Activity
Curated OER

Elementary Keyboarding Activities

For Teachers K - 6th Standards
Listen to the sound of children's fingers flying across their keyboards as they perform these fun typing lessons. From creating alphabet books and multimedia presentations to researching presidents and writing class...
Activity
Poetry4kids

How to Write a Concrete or “Shape” Poem

For Students 3rd - 8th Standards
Writers compose an original shape poem. Scholars choose a subject to write about and create a visual representation by forming a corresponding picture using the poem's words.  
Activity
Curated OER

Searching the Internet

For Teachers 6th - 7th
In this computer research worksheet, students read 9 detailed instructions on how to properly conduct an Internet search. There are no questions.
Activity
TeachEngineering

Teach Engineering: Rotary Encoders & Human Computer Interaction

For Teachers 9th - 10th
Students learn about rotary encoders and discover how they operate through hands-on experimentation. Rotary encoders are applied in tools to determine angle measurements and for translations of angular motion. One common rotary encoder...
Activity
TeachEngineering

Teach Engineering: Mouse Trap Racing in the Computer Age!

For Teachers 9th - 10th
Students design, build and evaluate a spring-powered mouse trap racer. For evaluation, teams equip their racers with an intelligent brick from a LEGO MINDSTORMS NXT Education Base Set and a HiTechnic acceleration sensor. They use...
Activity
Ministerio de Educación (Spain)

Ministerio De Educacion: Manejo Del Raton

For Students Pre-K - 1st
These are simple games to introduce preschool children to use the mouse. There are many activities that match each of the mouse functions such as paths and trails, coloring, puzzles or creating faces.