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CSP Tips & Tricks - Number Systems
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David Karp: How to start coding now
David started building websites at 11. 10 years later, he started Tumblr, one of the most popular blogging and social networking platforms in the world. Here he shares how he started coding and how you start putting your ideas out into...
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CS in Algebra: Functions
A Function takes in certain inputs then performs a set of operations on those inputs and delivers a new output. In this episode you will cover editing and writing simple functions to output a variety of images. Help us caption &...
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CS in Algebra: Design Recipe
What’s the best way to design really great functions? By using the Design Recipe, of course! The Design Recipe has three parts - the Contract, Examples and the Definition. The Contract describes what data types your function takes as...
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CS in Algebra: Variables
Variables are containers for values that can be referenced repeatedly throughout a program. By using variables you can write programs that are more flexible and return different values depending on the value of your variables. Help us...
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CS in Algebra: Conditionals
Booleans are great for answering simple yes or no questions. Now you can harness the real power of Booleans with the mighty Conditional! Help us caption & translate this video!f='http://amara.org/v/61QJ/' target='_blank'...
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CS in Algebra: Big Game Variables
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CS in Algebra: Big Game Booleans
In the last Big Game you got your character sprites to move across the screen. But when they left they never came back! This time you will use Booleans to bring your sprites back and keep them moving across the screen. Help us caption &...
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CS in Algebra: Big Game Update Player
Now that your sprites are in motion let’s get them to respond to the player’s keyboard events like pressing “up” or “down”. You’ll get familiar with using conditionals to check which key was pressed and map keys to specific functions...
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CS in Algebra: Big Game Collision Detection
The game is really coming along. But when sprites run into each other nothing happens! Let’s use collision detection to measure the distance between sprites and find out when they have touched. Collision detection gives our sprites the...
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Chris Bosh explains REPEAT UNTIL
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CS in Algebra: Big Game Animation
How do sprites move around on the screen? In this episode you’ll explore the basics of game animation and the functions that keep characters moving. Help us caption & translate this video!f='http://amara.org/v/61QH/' target='_blank'...
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Mark Zuckerburg teaches REPEAT LOOPS
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