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CS in Algebra: Big Game Update Player
Now that your sprites are in motion let’s get them to respond to the player’s keyboard events like pressing “up” or “down”. You’ll get familiar with using conditionals to check which key was pressed and map keys to specific functions...
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CS in Algebra: Big Game Booleans
In the last Big Game you got your character sprites to move across the screen. But when they left they never came back! This time you will use Booleans to bring your sprites back and keep them moving across the screen. Help us caption &...
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CS Principles: Intro to the Color Pixelation Widget - Part 2
part of the CS Principles course Help us caption & translate this <a href='http://amara.org/v/61RL/' target='_blank' rel='nofollow'>video!</a>f='http://amara.org/v/61RL/' target='_blank' rel='nofollow'>video!
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CS in Algebra: Big Game Animation
How do sprites move around on the screen? In this episode you’ll explore the basics of game animation and the functions that keep characters moving. Help us caption & translate this video!f='http://amara.org/v/61Qy/' target='_blank'...
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CS in Algebra: DataTypes
In this episode you’ll explore evaluation blocks beyond arithmetic operations. Blocks exist for three different data types - Numbers, Strings and Images. Help us caption & translate this video!f='http://amara.org/v/61RB/' target='_blank'...
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CS in Algebra: Coordinate Plane
The coordinate plane is essential to programing video games. It lets you know where your characters (or sprites) are, where they are going, and where they interact. PopCap Games founder John Vechey guides us through using the coordinate...
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CS in Algebra: Order of Operations
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CS Principles: Internet Simulator - Part 2
part of the CS Principles course Help us caption & translate this <a href='http://amara.org/v/61Qp/' target='_blank' rel='nofollow'>video!</a>f='http://amara.org/v/61Qp/' target='_blank' rel='nofollow'>video!
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CS in Algebra: Big Game Compound Booleans
Booleans allow us to answer yes or no questions. To more specific questions you’ll need to deploy compound booleans. In this episode you will explore AND and OR - powerful boolean expressions that can combine other booleans to keep your...
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Loops with the Artist
<a href='http://studio.code.org/s/course2/stage/7/puzzle/2' target='_blank' rel='nofollow'></a&g<a href='https://amara.org/v/IXu5/' target='_blank' rel='nofollow'>video!</a>ref='http://studio.code.org/s/course2/stage/7/puzzle/2' target='_blank' rel='nofollow'> Help us caption & translate this video!
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CS in Algebra: Big Game Collision Detection
The game is really coming along. But when sprites run into each other nothing happens! Let’s use collision detection to measure the distance between sprites and find out when they have touched. Collision detection gives our sprites the...
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CS in Algebra: Big Game Variables
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CS Principles: Internet Simulator - Part 3
part of the CS Principles course Help us caption & translate this <a href='http://amara.org/v/61Qn/' target='_blank' rel='nofollow'>video!</a>f='http://amara.org/v/61Qn/' target='_blank' rel='nofollow'>video!
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Images, Pixels and RGB
Hear Instagram co-founder explain how images are represented in binary, and how image filters work on the inside. This video is part of the Code.org video lecture series for the upcoming Computer Science Principles high school course....
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Unplugged - Move It, Move it
To see the lesson plan go <a href='http://studio.code.org/s/course1/stage/2/puzzle/1' target='_blank' rel='nofollow'>here</a&g<a href='https://amara.org/v/HlAU/' target='_blank' rel='nofollow'>video!</a>'http://studio.code.org/s/course1/stage/2/puzzle/1' target='_blank' rel='nofollow'>here Help us caption & translate this video!