Catch the Letter Game

This Catch the Letter Game lesson plan also includes:

Students have a rubber kickball that is passed around in a circle. A letter name is called and anyone with that letter sound that begins their name raises their hand. The ball is passed to them and they say, " K is for Kara." and then they call out another letter sound and pass the ball. This activity helps students memorize classmates names and fine motor skills.

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English Language Arts
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Resource Type
Lesson Plans
Instructional Strategy
Skills Practice