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Collateral Damage? Researching a Connection Between Video Games and Violence Lesson PlanCollateral Damage? Researching a Connection Between Video Games and Violence Lesson Plan
Publisher
The New York Times
Resource Details
Curator Rating
Educator Rating
Not yet Rated
Grade
7th - 12th
Subjects
English Language Arts
10 more...
Resource Types
Activities & Projects
1 more...
Audience
For Teacher Use
Instructional Strategies
Collaborative Learning
3 more...
Technology
Projection
Internet Access
Video
Year
2013
Usage Permissions
Fine Print
Lesson Plan

Collateral Damage? Researching a Connection Between Video Games and Violence

Curated and Reviewed by Lesson Planet
This Collateral Damage? Researching a Connection Between Video Games and Violence lesson plan also includes:
  • Reveal Trailer - Official Call of Duty: Black Ops 2
  • Shooting in the Dark
  • Debatable Issues
  • Laboratory Experiment
  • Violent Video Games: More Playing Time Equals More Aggression
  • Violence in Games: A Conversation with Christopher Ferguson, Part One
  • Justices Reject Ban on Violent Video Games for Children
  • Do Violent Video Games Contribute to Youth Violence?
  • Impact of Gaming: How Video Games are Changing Our World
  • Video Game Violence: Why Do We Like It, And What's It Doing To Us?
  • Violent Video Games May Increase Aggression in Some But Not Others, Says New Research
  • Why We Need Violent Video Games
  • Defeated Videogame-Violence Experts: Science Was on Our Side
  • Video Games Targeted By Senate In Wake Of Sandy Hook Shooting
  • Makers of Violent Video Games Marshal Support to Fend Off Regulation
  • Do Violent Video Games Make People More Violent in Real Life?
  • Teaching Strategies: Talk Show
  • Great Debate: Developing Argumentation Skills
  • Do You Play Violent Video Games?
  • Should Stores Sell Violent Video Games to Minors?
  • Project
  • Join to access all included materials

Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and respond to the provided questions. They then research the topic, using the materials provided or independent research, and participate in a discussion type of your choice (debate and talk show are suggested). Many materials are included in this Common Core-designed lesson.

484 Views 343 Downloads
CCSS: Designed

Concepts

debate, public speaking, video games

Additional Tags

video games, violent behavior, debate, english language arts

Pros

  • Links to multiple articles and websites that students can use to research their topic
  • Comes with possible research questions
  • Provides suggestions for possible roles pupils can take on in a talk-show-style discussion, which include links to information related to each person
  • Focuses on a high-interest topic that will engage class members

Cons

  • More scaffolding may be necessary for the reading portion
  • Some of the steps are somewhat vague; this does allow for the instructor to make the final decision about specific aspects of the discussion and final results

Common Core

RI.7.1 RI.7.2 RI.8.1 RI.8.10 RI.9-10.1 RI.9-10.2 RI.11-12.1 RI.11-12.2 SL.7.1.a SL.7.2 SL.7.3 SL.7.4 SL.7.5 SL.8.1.a SL.8.2 SL.8.3 SL.8.4 SL.8.5 SL.9-10.1.a SL.9-10.2 SL.9-10.3 SL.9-10.4 SL.9-10.5 SL.11-12.1.a SL.11-12.2 SL.11-12.3 SL.11-12.4 SL.11-12.5 L.7.1.a L.8.1.a L.9-10.1.a L.11-12.1.a

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