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Crash Course Computer Science #23: Screens & 2 D Graphics Instructional VideoCrash Course Computer Science #23: Screens & 2 D Graphics Instructional Video
Publisher
Crash Course
Resource Details
Curator Rating
Educator Rating
Not yet Rated
Grade
9th - 10th
Subjects
21 Century Skills
1 more...
Resource Type
Instructional Videos
Audiences
For Administrator Use
2 more...
Lexile Measures
0L
Instructional Video

Crash Course Computer Science #23: Screens & 2 D Graphics

Curated by ACT

This video [11:31] focuses on computer screens and 2D graphics to begin a discussion of computer graphics. We ended the last episode with the proliferation of command line (or text) interfaces, which sometimes used screens, but typically electronic typewriters or teletypes onto paper. But by the early 1960s, a number of technologies were introduced to make screens much more useful from cathode ray tubes and graphics cards to ASCII art and light pens. This era would change computers from just number crunching machines to potential assistants interactively aiding human tasks. This was the dawn of graphical user interfaces which we'll cover more in a few episodes.

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Concepts

pixels, computer science

Additional Tags

cathode ray tubes, computer monitors, graphical user interfaces, graphics cards, light pens, raster scanning, vector scanning, 2d graphics, ascii art, crash course computer science #23: screens & 2d graphics, crash course,screens & 2d graphics, screens, screens & 2d graphics

Classroom Considerations

  • Knovation Readability Score: 2 (1 low difficulty, 5 high difficulty)
  • The intended use for this resource is Instructional
  • This video is hosted on YouTube

View 5,753 other resources for 9th - 10th Grade 21st Century Skills

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