Instructional Video

Crash Course Games: #11: Casual Gaming

Curated by ACT

This video focuses on casual gaming. In the mid-2000s, lots of Internet-accessible devices became available and with them, gaming would expand to a new audience. It focuses on two types of games that are found on these devices, social and mobile games, which together we'll call casual games. Now, the definitions of these terms are continuously evolving, but largely what was seen in the industry was a widespread adoption of asynchronous, socially driven gameplay. These changes spurred the industry to change its profit model, and by 2015, these casual games now make up nearly half of all video game industry revenue. [9:37]

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Classroom Considerations
  • Knovation Readability Score: 2 (1 low difficulty, 5 high difficulty)
  • The intended use for this resource is Instructional
  • This video is hosted on YouTube