Design a Room
Young scholars demonstrate their understanding of the basics of design by designing their own "great room," using appropriate color schemes.
11th - Higher Ed 21st Century Skills 3 Views 2 Downloads
The Chocolate Factory–Human Interface Design
What is this? What is it for? How does it work? Challenge the class to think about to how to design a new chocolate factory for the Oompa-Loompas to make it easy to use. The activity is the first of a three-part series on computer-human...
4th - 12th Technology & Engineering
I Need a Hero
“Where have all the good men gone and where are all the gods?” Are you holding out for a hero? A Ulysses, a lightsaber-wielding Luke Skywalker, or a street-wise Hercules like Huck Finn? Learners explore the heroic archetype, heroes in...
9th - 12th English Language Arts CCSS: Adaptable
Haileybury Habits of Mind Learning Resource Book
Imagine a learning community committed to using Costa and Kallick's Habits of Mind as the basis of curriculum design. The resource book is packed with lessons that are designed for and identify the standards and habits of mind targeted...
K - 12th 21st Century Skills
Power Pack: Lessons in Civics, Math, and Fine Arts
Newspaper in Education (NIE) Week honors the contributions of the newspaper and is celebrated in the resource within a civics, mathematics, and fine arts setting. The resource represents every grade from 3rd to 12th with questions and...
3rd - 12th Math CCSS: Adaptable
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
7th - 12th English Language Arts CCSS: Designed