Early Programming: Crash Course Computer Science #10

How is a textile loom related to computer programming? An engaging video begins with an example of a textile loom requiring instructions to produce patterns to introduce the idea of programming and hen goes on to explain early programming efforts, such as punch cards, plugboards, and consoles.

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Instructional Ideas
  • Have learners create a timeline of progress in computer programming
  • Bring in examples of punch cards, if available
Classroom Considerations
  • Tenth video in a series on computer science
  • The following video in the series continues to address the topic of early computer programming
Pros
  • Provides actual historical pictures and footage
  • Detailed descriptions help with understanding
Cons
  • None