Games People Play
In this literacy worksheet, students find the words related to the games commonly played. The answers are found at the bottom of the page.
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The Olympic Symbols
Get into the Olympic spirit with a resource about the values and symbols of the Olympic Games. With sections about prominent images of the Olympics, including the flame and the interlocked rings, the packet supplies engaging information...
3rd - 8th English Language Arts CCSS: Adaptable
Should Video Games be Regulated?
Persuade your pupils to take a stance on a variety of issues. Warm up with an activity that has class members walk to a yes or no sign based on their opinion. They then fill out a graphic organizer with persuasive arguments. After they...
6th - 8th English Language Arts CCSS: Adaptable
Language Focus and Vocabulary Unit 7.1: Irregular Verbs, Describing People
Help your learners understand how to describe people and use irregular verbs in the past tense with a series of exercises. After practicing verbs such as became, bought, and knew, kids fill in the blanks to complete additional sentences....
4th - 8th English Language Arts CCSS: Adaptable
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
7th - 9th 21st Century Skills
Student Opinion: Do You Spend Too Much Time on Smart Phones Playing 'Stupid Games'?
This versatile resource from The New York Times website provides a short opinion piece on smart phones and the amount of time we spend playing games on them as well as several possible writing prompts pupils could consider in response to...
7th - 12th English Language Arts
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
7th - 12th English Language Arts CCSS: Designed