Students explore the work ethic and world view of the current "gamer generation." They brainstorm, describe, analyze and document the latest technology to create a virtual time capsule for a future generation.
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Youth Emergency Preparedness
Go beyond the typical earthquake drill and prepare your learners to become proactive responders in the event of an emergency. From blackouts and droughts to thunderstorms and extreme cold, your class members will discover how disasters...
9th - 12th Social Studies & History CCSS: Designed
What goes into a museum display? A secondary-level STEM project prompts groups to design a museum display for the Tech Museum of Innovation. They create an analogous, interactive model illustrating a science concept to complete the lesson.
6th - 12th Technology & Engineering CCSS: Designed
New Review Passionate Pursuits
Not all technology is digital. Teach learners about the low-tech maker movement with a photo essay about six artisans from California and two articles about the local creator movement. After tackling the photo essay in small groups,...
6th - 12th Science CCSS: Designed
Using Waste Heat to Generate Electricity
High school energy enthusiasts will be able to explain how thermal energy that is a byproduct of industry can be used as an alternative way to generate electricity. After some discussion, brainstorming, listening to podcasts, and...
9th - 12th Science CCSS: Designed