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Hydropoly: A Decision-Making Game
Students participate in a board game activity to help them with making decisions. They discuss land use practices that affect the Great Lakes area. They identify the economic factors that drive land use as well.
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On the Court with... Michael Jordan
Pupils learn foundational economic concepts and consider the importance of decision-making, how to evaluate choices and alternatives, and the benefits of consistent training and practice by learning about the early life of Michael Jordan.
5th - 7th Social Studies & History CCSS: Adaptable
Trial Court ‘Go Fish’
This isn't just your average game of Go Fish, but in fact, a fun and informative way for your class members to learn about the different roles of trial participants in a courtroom and their respective in-court and out-of-court duties, as...
6th - 12th Social Studies & History CCSS: Designed
New Review Lesson 1: Katrina Strikes
Most families have an emergency kit in their home with flashlights, water, and extra food. But what happens to your money when disaster strikes? An economics lesson focused on the aftermath of Hurricane Katrina in 2005 demonstrates the...
7th - 12th Math CCSS: Designed
On the Court with...Michael Jordan
Students use a decision-making model as they make simulated choices about their future education. In this decision-making lesson, students read a book about Michael Jordan and discuss choices he made. Then, students examine how their...
3rd - 6th Social Studies & History
Creating a Civil War Board Game
Young historians demonstrate creativity and critical thinking skills in a project about the Civil War. Working in partners or groups, they design a board game that reviews information from the war, including causes of the war and...
5th - 8th Social Studies & History CCSS: Adaptable
Should Video Games be Regulated?
Persuade your pupils to take a stance on a variety of issues. Warm up with an activity that has class members walk to a yes or no sign based on their opinion. They then fill out a graphic organizer with persuasive arguments. After they...
6th - 8th English Language Arts CCSS: Adaptable
Creating Community in the Classroom: Part 2 (Cooperative Planning)
Create a supportive environment. Get your young scholars to work together cooperatively by making and keeping goals. The goal of this lesson is to build a classroom community through goal-setting, decision-making, and positive...
K - 8th Social Studies & History
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
7th - 12th English Language Arts CCSS: Designed